Movement Element

Movement Elements

Movement Elements control how Actors move in a scene, generally configured by a path on an Entity script page or via the Move Entity command.


Movement Elements


Character Model Movement Element

represents a character model that can be applied to the target as a movement element.

Properties

System

Name Explanation Type
Sprite / Model The character model to apply to the target. Sprite or Model

Character Shape Movement Element

represents a character shape that can be applied to the target as a movement element.

Properties

System

Name Explanation Type
Shape The shape of the character, if a sprite. Sprite Shape

Color Mask Movement Element

represents a color mask that can be applied to the screen or target as a movement element.

Properties

System

Name Explanation Type
Color Mask The color mask to apply to the target. Color

Face Movement Element

represents a turn/face operation in a movement element.

Properties

System

Name Explanation Type
Direction The direction to face. Direction
Face Away From Hero Whether or not the actor should face away from the hero. Toggle
Face Backward Whether or not the actor should face backwards. Toggle
Direction Face Whether or not to face in a direction. Toggle
Face Random Whether or not to face a random direction. Toggle
Face Toward Hero Whether or not the actor should face toward the hero. Toggle
Face Variable Direction Whether or not the actor should face a variable direction. Toggle
Variable Direction The variable representation of the direction. Variable or Value

Path Find Movement Element

represents a location change via pathfinding.

Note: An Edit button is available to configure the X, Y, and Z coordinates.

Properties

System

Name Explanation Type
X The location's X component. Variable or Value
Y The location's Y component. Variable or Value
Z The location's Z component. Variable or Value

Relative Step Movement Element

represents a step in a movement element.

Properties

System

Name Explanation Type
X Step Factor The step factor for the X axis. Variable or Value
Y Step Factor The step factor for the Y axis. Variable or Value
Z Step Factor The step factor for the Z axis. Variable or Value

Rotate Model Sprite Movement Element

represents a rotation in the model sprite actor.

Properties

System

Name Explanation Type
Duration (milliseconds) The duration of the rotation in milliseconds. Number
Relative Rotation Whether or not the rotation is relative to the current rotation. Toggle
Pitch (X Rotation) The X rotation. Number
Yaw (Y Rotation) The Y rotation. Number
Roll (Z Rotation) The Z rotation. Number

Scale Movement Element

represents a scale change.

Properties

System

Name Explanation Type
X The scale's X component. Variable or Value
Y The scale's Y component. Variable or Value
Z The scale's Z component. Variable or Value

Shake Movement Element

represents a shake that can be applied to the target as a movement element.

Properties

System

Name Explanation Type
Duration (milliseconds) Number
X The shake's X component. Variable or Value
Y The shake's Y component. Variable or Value
Z The shake's Z component. Variable or Value

Sound Effect Movement Element

represents a sound effect that can be played in a movement element.

Properties

System

Name Explanation Type
Sound The sound effect to play. Sound Effect

Step In Relation Movement Element

represents a step in relation to a target.

Properties

System

Name Explanation Type
Step Away Whether or not the step is away. Toggle
Step Toward Whether or not the step is forward. Toggle
Step Factor The step amount to move. Number
Target The target to move in relation to. Actor Reference

Step Movement Element

represents a step in a movement element.

Properties

System

Name Explanation Type
Direction The direction to step. Direction
Step Away From Hero Whether or not the step is away from the hero. Toggle
Step Backward Whether or not the step is backward. Toggle
Direction Step Whether or not the step is a directional step. Toggle
Step Forward Whether or not the step is forward. Toggle
Step Random Whether or not the step is random. Toggle
Step Toward Hero Whether or not the step is toward the hero. Toggle
Step Vertical Only Whether or not the step is vertical only. Toggle
Step Factor The step amount to move. Number

Optional Details

Name Explanation Type
Ascend Whether or not the step is ascending. Toggle
Descend Whether or not the step is descending. Toggle
Random Ascent or Descent Whether or not to include ascent/descent operations in random. Toggle

Switch Movement Element

represents a switch operation in a movement element.

Properties

System

Name Explanation Type
Switch The switch operation to execute. Switch

Teleport Movement Element

represents an instantaneous location change.

Note: An Edit button is available to configure the X, Y, and Z coordinates.

Properties

System

Name Explanation Type
Include X Whether or not to use the X component when teleporting.
Include Y Whether or not to use the Y component when teleporting.
Include Z Whether or not to use the Z component when teleporting.
X The location's X component. Variable or Value
Y The location's Y component. Variable or Value
Z The location's Z component. Variable or Value

Translation Movement Element

represents a character model translation in a movement element.

Properties

System

Name Explanation Type
Is Absolute Whether or not the translation is set to an absolute value. Toggle
Is Relative Whether or not the translation is set to alter the current translation by a delta. Toggle
X The translation on the X axis. Variable or Value
Y The translation on the Y axis. Variable or Value
Z The translation on the Z axis. Variable or Value

Turn Movement Element

represents a turn/face operation in a movement element.

Properties

System

Name Explanation Type
Clockwise Whether or not the rotation is clockwise. Toggle
Turn Factor The amount to turn. Number

Variable Movement Element

represents a variable operation in a movement element.

Properties

System

Name Explanation Type
Variable The variable operation to execute. Variable

Visibility Movement Element

represents a change to visibility in a movement element.

Properties

System

Name Explanation Type
Is Visible Whether or not the entity should be visible. Switch or Value

Wait Movement Element

represents a wait timeout.

Properties

System

Name Explanation Type
Wait Time (milliseconds) The time to wait. Variable or Value