Movement Elements control how Actors move in a scene, generally configured by a path on an Entity script page or via the Move Entity command.
represents a character model that can be applied to the target as a movement element.
| Name | Explanation | Type |
|---|---|---|
| Sprite / Model | The character model to apply to the target. | Sprite or Model |
represents a character shape that can be applied to the target as a movement element.
| Name | Explanation | Type |
|---|---|---|
| Shape | The shape of the character, if a sprite. | Sprite Shape |
represents a color mask that can be applied to the screen or target as a movement element.
| Name | Explanation | Type |
|---|---|---|
| Color Mask | The color mask to apply to the target. | Color |
represents a turn/face operation in a movement element.
| Name | Explanation | Type |
|---|---|---|
| Direction | The direction to face. | Direction |
| Face Away From Hero | Whether or not the actor should face away from the hero. | Toggle |
| Face Backward | Whether or not the actor should face backwards. | Toggle |
| Direction Face | Whether or not to face in a direction. | Toggle |
| Face Random | Whether or not to face a random direction. | Toggle |
| Face Toward Hero | Whether or not the actor should face toward the hero. | Toggle |
| Face Variable Direction | Whether or not the actor should face a variable direction. | Toggle |
| Variable Direction | The variable representation of the direction. | Variable or Value |
represents a location change via pathfinding.
Note: An Edit button is available to configure the X, Y, and Z coordinates.
| Name | Explanation | Type |
|---|---|---|
| X | The location's X component. | Variable or Value |
| Y | The location's Y component. | Variable or Value |
| Z | The location's Z component. | Variable or Value |
represents a step in a movement element.
| Name | Explanation | Type |
|---|---|---|
| X Step Factor | The step factor for the X axis. | Variable or Value |
| Y Step Factor | The step factor for the Y axis. | Variable or Value |
| Z Step Factor | The step factor for the Z axis. | Variable or Value |
represents a rotation in the model sprite actor.
| Name | Explanation | Type |
|---|---|---|
| Duration (milliseconds) | The duration of the rotation in milliseconds. | Number |
| Relative Rotation | Whether or not the rotation is relative to the current rotation. | Toggle |
| Pitch (X Rotation) | The X rotation. | Number |
| Yaw (Y Rotation) | The Y rotation. | Number |
| Roll (Z Rotation) | The Z rotation. | Number |
represents a scale change.
| Name | Explanation | Type |
|---|---|---|
| X | The scale's X component. | Variable or Value |
| Y | The scale's Y component. | Variable or Value |
| Z | The scale's Z component. | Variable or Value |
represents a shake that can be applied to the target as a movement element.
| Name | Explanation | Type |
|---|---|---|
| Duration (milliseconds) | Number | |
| X | The shake's X component. | Variable or Value |
| Y | The shake's Y component. | Variable or Value |
| Z | The shake's Z component. | Variable or Value |
represents a sound effect that can be played in a movement element.
| Name | Explanation | Type |
|---|---|---|
| Sound | The sound effect to play. | Sound Effect |
represents a step in relation to a target.
| Name | Explanation | Type |
|---|---|---|
| Step Away | Whether or not the step is away. | Toggle |
| Step Toward | Whether or not the step is forward. | Toggle |
| Step Factor | The step amount to move. | Number |
| Target | The target to move in relation to. | Actor Reference |
represents a step in a movement element.
| Name | Explanation | Type |
|---|---|---|
| Direction | The direction to step. | Direction |
| Step Away From Hero | Whether or not the step is away from the hero. | Toggle |
| Step Backward | Whether or not the step is backward. | Toggle |
| Direction Step | Whether or not the step is a directional step. | Toggle |
| Step Forward | Whether or not the step is forward. | Toggle |
| Step Random | Whether or not the step is random. | Toggle |
| Step Toward Hero | Whether or not the step is toward the hero. | Toggle |
| Step Vertical Only | Whether or not the step is vertical only. | Toggle |
| Step Factor | The step amount to move. | Number |
| Name | Explanation | Type |
|---|---|---|
| Ascend | Whether or not the step is ascending. | Toggle |
| Descend | Whether or not the step is descending. | Toggle |
| Random Ascent or Descent | Whether or not to include ascent/descent operations in random. | Toggle |
represents a switch operation in a movement element.
| Name | Explanation | Type |
|---|---|---|
| Switch | The switch operation to execute. | Switch |
represents an instantaneous location change.
Note: An Edit button is available to configure the X, Y, and Z coordinates.
| Name | Explanation | Type |
|---|---|---|
| Include X | Whether or not to use the X component when teleporting. | |
| Include Y | Whether or not to use the Y component when teleporting. | |
| Include Z | Whether or not to use the Z component when teleporting. | |
| X | The location's X component. | Variable or Value |
| Y | The location's Y component. | Variable or Value |
| Z | The location's Z component. | Variable or Value |
represents a character model translation in a movement element.
| Name | Explanation | Type |
|---|---|---|
| Is Absolute | Whether or not the translation is set to an absolute value. | Toggle |
| Is Relative | Whether or not the translation is set to alter the current translation by a delta. | Toggle |
| X | The translation on the X axis. | Variable or Value |
| Y | The translation on the Y axis. | Variable or Value |
| Z | The translation on the Z axis. | Variable or Value |
represents a turn/face operation in a movement element.
| Name | Explanation | Type |
|---|---|---|
| Clockwise | Whether or not the rotation is clockwise. | Toggle |
| Turn Factor | The amount to turn. | Number |
represents a variable operation in a movement element.
| Name | Explanation | Type |
|---|---|---|
| Variable | The variable operation to execute. | Variable |
represents a change to visibility in a movement element.
| Name | Explanation | Type |
|---|---|---|
| Is Visible | Whether or not the entity should be visible. | Switch or Value |
represents a wait timeout.
| Name | Explanation | Type |
|---|---|---|
| Wait Time (milliseconds) | The time to wait. | Variable or Value |