Action Sequences

Action Sequences

Action Sequences define the animated sequence that a battle sprite/model will use when a command is executed on the battlefield. For example, an "attack" sequence would trigger when the player uses the "attack" command.

Action Sequences have two phases, activation and acting. Activation occurs instantly, while the acting part of the sequence occurs only when a command is executed.

Battles.ActionSequences

Properties

System

Name Explanation Type
Name The name of the Action Sequence. String
Interval (milliseconds) The length to preview each Action Sequence element within the absence of a duration. Number
Sample Background The battle background to use in the preview. Backgrounds
Sample Seed The enemy formation seed to use in the preview. Number
Preview Battle Overlay Whether or not to include the battle overlay in preview. Toggle
Sample Enemy Formation The Enemy Formation to use in the preview. Enemy Formations
Sample Party The party to use in the preview. Characters
Sample User The Action Sequence user to use in the preview. Enemies
Sample Targets The Action Sequence targets to use in the preview. Toggle
Activation The activation Action Sequence. Action Sequence Element
Acting The acting Action Sequence. Action Sequence Element