
Classes are templates containing Statistics, Tags, and Traits, that can be applied to a Character.
Note: In other words, Classes are intended for you to be able to replicate traditional 'classes' or 'jobs' from typical role-playing games, but their open nature means you can use them for a lot more. A Character can have multiple Classes. This is useful if you wish to say have a 'dual class' function or replicate games where characters could hold multiple jobs at once.
The Class window contains multiple tabs to further edit and fine tune a Character's in-game attributes:
| Name | Explanation | Type |
|---|---|---|
| Name | The name of the Character. | String |
| Name | Explanation | Type |
|---|---|---|
| Portrait | The face or bust of the Character when this Class is applied.. | Sprite or Model |
| Sprite / Model | The sprite or model of the Character on maps when this Class is applied. | Sprite or Model |
| Battle Sprite / Model | The sprite or model of the Character in battle when this Class is applied. | Sprite or Model |
Note: Appearance modifiers can utilize Sprite Layers. You could use this to create a system where characters have different sprites based on their Classes.