New Game
New Game
New game configures the starting properties and position of the party for a new game. This includes the starting party, money, the start position and the starting map and inventories.
You can also set up a script that will run on the launch of a new game.
Properties
Starting Details
| Name |
Explanation |
Type |
| Add Default Character |
Adds a default Character in the database if no party is defined. |
Toggle |
| Money |
The starting amount of money. |
Value |
Starting Position
| Name |
Explanation |
Type |
| Map ID |
The ID of the map where a new game will start. |
Value |
| X |
The x coordinate of the map where a new game will start. |
Value |
| Y |
The y coordinate of the map where a new game will start. |
Value |
| Z |
The z coordinate of the map where a new game will start. |
Value |
Initial Party Members
| Name |
Explanation |
Type |
| Character |
The Character to add. |
Character |
| Rank |
The starting rank of the Character. |
Value |
| Equipment |
The Equipment to equip. |
Equipment |
Initial Inventory
| Name |
Explanation |
Type |
| Is Equipment |
Whether or not the item is a piece of Equipment. |
Toggle |
| Item |
The Equipment or item to add. |
Equipment or Item |
| Quantity |
The quantity to add. |
Value |
| Rank |
The rank of the piece of Equipment. |
Value |
Equipment
| Name |
Explanation |
Type |
| Equipment Slot |
The slot to equip. |
Equipment Slot |
| Equipment |
The equipment to equip. |
Equipment |
| Rank |
The starting rank of the Equipment. |
Value |
Script
This is the New Game script, which is run each time the player starts a new game. This is a normal script and has access to the full suite of commands. For example, you might want the player to set a name, or alter game settings to their liking.