Battle Manager

Battle Manager

Battle Manager is a data source that gets information from the battle manager.

Properties

Properties

Name Explanation Type
Active Battlers - Count The number of active battlers. Number
Active Battler Unique ID by Index The unique ID of an active battler by index. Unique ID
Scheduling Battler Unique ID The scheduling battler's unique ID. Unique ID
Targeted Battlers - Count The number of battlers that are currently being targeted by a scheduling battler. Number
Targeted Battlers Unique ID by Index The unique ID of a targeted battler by index. Unique ID
Heroes - Count The number of heroes in the battle. Number
Enemies - Count The number of enemies in the battle. Number
Hero Unique ID by Index The unique ID of a hero by index. Unique ID
Enemy Unique ID by Index The unique ID of an enemy by index. Unique ID
Turns The turns elapsed in a battle. Number
Rounds The rounds elapsed in a battle. Number
Scheduling Battler Commands - Count The scheduling battler's command count. Number
Scheduling Battler Command Unique ID by Index The scheduling battler's command unique ID by index. Unique ID
Acting Battler Unique ID The acting battler's unique ID. Unique ID
Acting Battler Action Unique ID The acting battler's command unique ID. Unique ID
Heroes Array - Unique ID The unique IDs of all of the heroes. Array
Enemies Array - Unique ID The unique IDs of all of the enemies. Array
Targeted Battlers Array - Unique ID The unique IDs of all of the targeted battlers. Array
Battlers Array - Unique ID The unique IDs of all of the battlers. Array
Logs The logs of the battle. String
Logs Array - By Line The logs of the battle, separated by line. Array
Active Heroes - Count The number of active hero battlers. Number
Active Enemies - Count The number of active enemy battlers. Number
Active Hero Unique ID by Index The unique ID of an active hero battler by index. Unique ID
Active Enemy Unique ID by Index The unique ID of an active enemy battler by index. Unique ID

Flags

Name Explanation Type
Is Active Whether or not a battle is currently running. Toggle
Is Paused Whether or not the battle is paused for any reason. Toggle
Is Paused for Animation Whether or not the battle is paused for an animation. Toggle
Is Paused for Input Whether or not the battle is paused for input. Toggle
Is Paused for Script Whether or not the battle is paused for script execution. Toggle
Is Escapable? Whether or not the battle is escapable. Toggle
Phase - Introduction Whether or not the battle is in the introduction phase. Toggle
Phase - Active Whether or not the battle is in the active phase. Toggle
Phase - Victory Whether or not the battle is in the victory phase. Toggle
Phase - Defeat Whether or not the battle is in the defeat phase. Toggle