Battle Manager is a data source that gets information from the battle manager.
| Name | Explanation | Type |
|---|---|---|
| Active Battlers - Count | The number of active battlers. | Number |
| Active Battler Unique ID by Index | The unique ID of an active battler by index. | Unique ID |
| Scheduling Battler Unique ID | The scheduling battler's unique ID. | Unique ID |
| Targeted Battlers - Count | The number of battlers that are currently being targeted by a scheduling battler. | Number |
| Targeted Battlers Unique ID by Index | The unique ID of a targeted battler by index. | Unique ID |
| Heroes - Count | The number of heroes in the battle. | Number |
| Enemies - Count | The number of enemies in the battle. | Number |
| Hero Unique ID by Index | The unique ID of a hero by index. | Unique ID |
| Enemy Unique ID by Index | The unique ID of an enemy by index. | Unique ID |
| Turns | The turns elapsed in a battle. | Number |
| Rounds | The rounds elapsed in a battle. | Number |
| Scheduling Battler Commands - Count | The scheduling battler's command count. | Number |
| Scheduling Battler Command Unique ID by Index | The scheduling battler's command unique ID by index. | Unique ID |
| Acting Battler Unique ID | The acting battler's unique ID. | Unique ID |
| Acting Battler Action Unique ID | The acting battler's command unique ID. | Unique ID |
| Heroes Array - Unique ID | The unique IDs of all of the heroes. | Array |
| Enemies Array - Unique ID | The unique IDs of all of the enemies. | Array |
| Targeted Battlers Array - Unique ID | The unique IDs of all of the targeted battlers. | Array |
| Battlers Array - Unique ID | The unique IDs of all of the battlers. | Array |
| Logs | The logs of the battle. | String |
| Logs Array - By Line | The logs of the battle, separated by line. | Array |
| Active Heroes - Count | The number of active hero battlers. | Number |
| Active Enemies - Count | The number of active enemy battlers. | Number |
| Active Hero Unique ID by Index | The unique ID of an active hero battler by index. | Unique ID |
| Active Enemy Unique ID by Index | The unique ID of an active enemy battler by index. | Unique ID |
| Name | Explanation | Type |
|---|---|---|
| Is Active | Whether or not a battle is currently running. | Toggle |
| Is Paused | Whether or not the battle is paused for any reason. | Toggle |
| Is Paused for Animation | Whether or not the battle is paused for an animation. | Toggle |
| Is Paused for Input | Whether or not the battle is paused for input. | Toggle |
| Is Paused for Script | Whether or not the battle is paused for script execution. | Toggle |
| Is Escapable? | Whether or not the battle is escapable. | Toggle |
| Phase - Introduction | Whether or not the battle is in the introduction phase. | Toggle |
| Phase - Active | Whether or not the battle is in the active phase. | Toggle |
| Phase - Victory | Whether or not the battle is in the victory phase. | Toggle |
| Phase - Defeat | Whether or not the battle is in the defeat phase. | Toggle |