Conditional represents an element that can selectively execute, depending on whether certain conditions are met.
Note: For example, checking if there was a critical hit during an Action Sequence, so you can play a different Animation.
| Name | Explanation | Type |
|---|---|---|
| Conditions | The conditions to validate. | Condition |
| Failure Elements | The failure elements to execute. | Action Sequence Element |
| Success Elements | The success elements to execute. | Action Sequence Element |
| Blocking | Whether or not the action sequence element is blocking the next element from being performed. | Toggle |
| Starting Time | The time to start the sequence element at, in milliseconds. | Number |