
Portrait Expressions are definitions used to set the sprite sheet offsets for Character Portrait animations.
Portrait expressions work solely off of offsets inside the sprite sheet's frames. As long as your sprite sheets follow the same layout, you can call that animation for any portrait, regardless of frame size.
| Name | Explanation | Type |
|---|---|---|
| Name | The name of the Portrait Expression. | String |
| Cycle Animation | Whether or not the animation continues to animate or loop. | Toggle |
| Name | Explanation | Type |
|---|---|---|
| Is Model Animation | Whether or not the animation is for a 3D model. | Toggle |
| Animation Name | The model animation to use. | String |
| Name | Explanation | Type |
|---|---|---|
| Is Sprite Animation | Whether or not the animation is for a sprite. | Toggle |
| Frame Count | The number of frames in the animation. | Number |
| Frame Duration | The duration of each animation frame in milliseconds. | Number |
| Frame Offset | The number of frames offset from the standard pose of the sprite where the animation exists. | Number |