Relative Movement represents an element that moves along a set path, relative to where the User or Target of the Action Sequence is in any given scene.
| Name | Explanation | Type |
|---|---|---|
| Distance X | The distance to move along X, if Is Distance Oriented is false. | Number |
| Distance Y | The distance to move along Y, if Is Distance Oriented is false. | Number |
| Distance Z | The distance to move along Z, if Is Distance Oriented is false. | Number |
| Distance | The distance to move on all planes, if Is Distance Oriented. | Number |
| Duration | The duration of the element, in milliseconds. | Number |
| From Center of Targets | Whether or not to include the center of the target, rather than just the space around. | Toggle |
| Is Distance Oriented | Whether or not the movement is done in regard to the overall distance, or components of X/Y/Z. | Toggle |
| Is Parabolic Movement | Whether or not the movement should follow a semi-parabolic path. | Toggle |
| Is Target | Whether or not the target is performing the action. | Toggle |
| Is User | Whether or not the user is performing the action. | Toggle |
| Parabolic Factor X | The maximum X that can be used in parabolic movement. | Number |
| Parabolic Factor Y | The maximum Y that can be used in parabolic movement. | Number |
| Parabolic Factor Z | The maximum Z that can be used in parabolic movement. | Number |
| Return To Starting Position | Overrides the target with the user's starting point. | Toggle |
| Blocking | Whether or not the action sequence element is blocking the next element from being performed. | Toggle |
| Starting Time | The time to start the sequence element at, in milliseconds. | Number |