Relative Movement

Relative Movement

Relative Movement represents an element that moves along a set path, relative to where the User or Target of the Action Sequence is in any given scene.

Properties

System

Name Explanation Type
Distance X The distance to move along X, if Is Distance Oriented is false. Number
Distance Y The distance to move along Y, if Is Distance Oriented is false. Number
Distance Z The distance to move along Z, if Is Distance Oriented is false. Number
Distance The distance to move on all planes, if Is Distance Oriented. Number
Duration The duration of the element, in milliseconds. Number
From Center of Targets Whether or not to include the center of the target, rather than just the space around. Toggle
Is Distance Oriented Whether or not the movement is done in regard to the overall distance, or components of X/Y/Z. Toggle
Is Parabolic Movement Whether or not the movement should follow a semi-parabolic path. Toggle
Is Target Whether or not the target is performing the action. Toggle
Is User Whether or not the user is performing the action. Toggle
Parabolic Factor X The maximum X that can be used in parabolic movement. Number
Parabolic Factor Y The maximum Y that can be used in parabolic movement. Number
Parabolic Factor Z The maximum Z that can be used in parabolic movement. Number
Return To Starting Position Overrides the target with the user's starting point. Toggle
Blocking Whether or not the action sequence element is blocking the next element from being performed. Toggle
Starting Time The time to start the sequence element at, in milliseconds. Number