Physics Object

Physics Object

Physics Object is a data source that gets information about a physics object.

Properties

Properties

Name Explanation Type
Position (Ground) - X The constrained position's x coordinate. Number
Position (Ground) - Y The constrained position's y coordinate. Number
Position (Ground) - Z The constrained position's z coordinate. Number
Unclamped Position (Ground) - X The unrestrained position's x coordinate. Number
Unclamped Position (Ground) - Y The unrestrained position's y coordinate. Number
Unclamped Position (Ground) - Z The unrestrained position's z coordinate. Number
Velocity - X The velocity's x component. Number
Velocity - Y The velocity's y component. Number
Velocity - Z The velocity's z component. Number
Applied Velocity - X The applied velocity's x component. Number
Applied Velocity - Y The applied velocity's y component. Number
Applied Velocity - Z The applied velocity's z component. Number
Speed - X The speed's x component. Number
Speed - Y The speed's y component. Number
Speed - Z The speed's z component. Number
Size - X The size's x component. Number
Size - Y The size's y component. Number
Size - Z The size's z component. Number
Bounding Box - Minimum X The bounding box's minimum x component. Number
Bounding Box - Maximum X The bounding box's maximum x component. Number
Bounding Box - Minimum Y The bounding box's minimum y component. Number
Bounding Box - Maximum Y The bounding box's maximum y component. Number
Bounding Box - Minimum Z The bounding box's minimum z component. Number
Bounding Box - Maximum Z The bounding box's maximum z component. Number
Intended Movement - X The intended movement's x component. Number
Intended Movement - Y The intended movement's y component. Number
Intended Movement - Z The intended movement's z component. Number
Gravity - X The gravity's x component. Number
Gravity - Y The gravity's y component. Number
Gravity - Z The gravity's z component. Number
Direction The direction. Direction
Prior Unclamped Position (Center of Mass) - X The unrestrained position's prior center of mass x coordinate. Number
Prior Unclamped Position (Center of Mass) - Y The unrestrained position's prior center of mass y coordinate. Number
Prior Unclamped Position (Center of Mass) - Z The unrestrained position's prior center of mass z coordinate. Number
Collisions - Count The collisions associated with a physics object. Number
Collisions - Unique ID The unique ID of a collision. Unique ID
Position (Center of Mass) - X The constrained position's center of mass x coordinate. Number
Position (Center of Mass) - Y The constrained position's center of mass y coordinate. Number
Position (Center of Mass) - Z The constrained position's center of mass z coordinate. Number
Collisions Array - Unique ID The collisions in an array. Array
Unclamped Position (Center of Mass) - X The constrained position's center of mass x coordinate. Number
Unclamped Position (Center of Mass) - Y The constrained position's center of mass y coordinate. Number
Unclamped Position (Center of Mass) - Z The constrained position's center of mass z coordinate. Number
Prior Unclamped Position (Feet) - X The unrestrained position's prior x coordinate. Number
Prior Unclamped Position (Feet) - Y The unrestrained position's prior y coordinate. Number
Prior Unclamped Position (Feet) - Z The unrestrained position's prior z coordinate. Number
Tag The tags of the physical object. Tags
Tag Count The tag count of the physical object. Number
Tag Key at Index The tag key at the index of the physical object. String
Collider Name The name of the collider of the physical object. String
Collider Type The type of the collider of the physical object. Number
Collider Width or Diameter The width or diameter of the collider of the physical object. Number
Collider Depth The depth of the collider of the physical object. Number
Collider Height The height of the collider of the physical object. Number
Gravity Multiplier - X The gravity multiplier's x component. Number
Gravity - Y The gravity multiplier's y component. Number
Gravity - Z The gravity multiplier's z component. Number

Flags

Name Explanation Type
Is Ignoring Collision? Whether or not the physics object ignores collisions with other physics objects. Toggle
Is Ignoring Gravity? Whether or not the physics object ignores gravity. Toggle
Is Clipping? Whether or not the physics object ignores user-defined collisions. Toggle
Is Falling? Whether or not the physics object is falling. Toggle
Is Static? Whether or not the physics object is static. Toggle
Is Airborne? Whether or not the physics object is airborne. Toggle
Is Colliding With Wall? Whether or not the physics object is colliding with a wall. Toggle
Is Grounded? Whether or not the physics object is connected to the ground. Toggle