Physics Object is a data source that gets information about a physics object.
| Name | Explanation | Type |
|---|---|---|
| Position (Ground) - X | The constrained position's x coordinate. | Number |
| Position (Ground) - Y | The constrained position's y coordinate. | Number |
| Position (Ground) - Z | The constrained position's z coordinate. | Number |
| Unclamped Position (Ground) - X | The unrestrained position's x coordinate. | Number |
| Unclamped Position (Ground) - Y | The unrestrained position's y coordinate. | Number |
| Unclamped Position (Ground) - Z | The unrestrained position's z coordinate. | Number |
| Velocity - X | The velocity's x component. | Number |
| Velocity - Y | The velocity's y component. | Number |
| Velocity - Z | The velocity's z component. | Number |
| Applied Velocity - X | The applied velocity's x component. | Number |
| Applied Velocity - Y | The applied velocity's y component. | Number |
| Applied Velocity - Z | The applied velocity's z component. | Number |
| Speed - X | The speed's x component. | Number |
| Speed - Y | The speed's y component. | Number |
| Speed - Z | The speed's z component. | Number |
| Size - X | The size's x component. | Number |
| Size - Y | The size's y component. | Number |
| Size - Z | The size's z component. | Number |
| Bounding Box - Minimum X | The bounding box's minimum x component. | Number |
| Bounding Box - Maximum X | The bounding box's maximum x component. | Number |
| Bounding Box - Minimum Y | The bounding box's minimum y component. | Number |
| Bounding Box - Maximum Y | The bounding box's maximum y component. | Number |
| Bounding Box - Minimum Z | The bounding box's minimum z component. | Number |
| Bounding Box - Maximum Z | The bounding box's maximum z component. | Number |
| Intended Movement - X | The intended movement's x component. | Number |
| Intended Movement - Y | The intended movement's y component. | Number |
| Intended Movement - Z | The intended movement's z component. | Number |
| Gravity - X | The gravity's x component. | Number |
| Gravity - Y | The gravity's y component. | Number |
| Gravity - Z | The gravity's z component. | Number |
| Direction | The direction. | Direction |
| Prior Unclamped Position (Center of Mass) - X | The unrestrained position's prior center of mass x coordinate. | Number |
| Prior Unclamped Position (Center of Mass) - Y | The unrestrained position's prior center of mass y coordinate. | Number |
| Prior Unclamped Position (Center of Mass) - Z | The unrestrained position's prior center of mass z coordinate. | Number |
| Collisions - Count | The collisions associated with a physics object. | Number |
| Collisions - Unique ID | The unique ID of a collision. | Unique ID |
| Position (Center of Mass) - X | The constrained position's center of mass x coordinate. | Number |
| Position (Center of Mass) - Y | The constrained position's center of mass y coordinate. | Number |
| Position (Center of Mass) - Z | The constrained position's center of mass z coordinate. | Number |
| Collisions Array - Unique ID | The collisions in an array. | Array |
| Unclamped Position (Center of Mass) - X | The constrained position's center of mass x coordinate. | Number |
| Unclamped Position (Center of Mass) - Y | The constrained position's center of mass y coordinate. | Number |
| Unclamped Position (Center of Mass) - Z | The constrained position's center of mass z coordinate. | Number |
| Prior Unclamped Position (Feet) - X | The unrestrained position's prior x coordinate. | Number |
| Prior Unclamped Position (Feet) - Y | The unrestrained position's prior y coordinate. | Number |
| Prior Unclamped Position (Feet) - Z | The unrestrained position's prior z coordinate. | Number |
| Tag | The tags of the physical object. | Tags |
| Tag Count | The tag count of the physical object. | Number |
| Tag Key at Index | The tag key at the index of the physical object. | String |
| Collider Name | The name of the collider of the physical object. | String |
| Collider Type | The type of the collider of the physical object. | Number |
| Collider Width or Diameter | The width or diameter of the collider of the physical object. | Number |
| Collider Depth | The depth of the collider of the physical object. | Number |
| Collider Height | The height of the collider of the physical object. | Number |
| Gravity Multiplier - X | The gravity multiplier's x component. | Number |
| Gravity - Y | The gravity multiplier's y component. | Number |
| Gravity - Z | The gravity multiplier's z component. | Number |
| Name | Explanation | Type |
|---|---|---|
| Is Ignoring Collision? | Whether or not the physics object ignores collisions with other physics objects. | Toggle |
| Is Ignoring Gravity? | Whether or not the physics object ignores gravity. | Toggle |
| Is Clipping? | Whether or not the physics object ignores user-defined collisions. | Toggle |
| Is Falling? | Whether or not the physics object is falling. | Toggle |
| Is Static? | Whether or not the physics object is static. | Toggle |
| Is Airborne? | Whether or not the physics object is airborne. | Toggle |
| Is Colliding With Wall? | Whether or not the physics object is colliding with a wall. | Toggle |
| Is Grounded? | Whether or not the physics object is connected to the ground. | Toggle |