
Tile Tags are a way of categorizing individual tiles inside Tilesets and assigning special properties to them.
For example, you could setup a Tile Tag called 'Water', which means that when it is traversed, the player character uses a 'Swimming' animation.
Note: Special Requirement for Traversal will block movement on a tile, effectively acting like the tile has a collision set on it. Setting a Tile Tag trait associated with this will enable traversal.
| Name | Explanation | Type |
|---|---|---|
| Name | The name of the Tile Tag. | String |
| Name | Explanation | Type |
|---|---|---|
| Idle Animation | The custom animation when idle on the Tile Tag. | Animation |
| Movement Animation | The custom animation when moving on the Tile Tag. | Animation |
| Special Requirement for Traversal | Whether or not the Tile Tag has a requirement for traversal. | Toggle |
| Use Idle Animation | Whether or not to use a custom idle animation when on the Tile Tag. | Toggle |
| Use Movement Animation | Whether or not to use a custom movement animation when on the Tile Tag. | Toggle |