Game over is the screen that is shown upon failure or when a game ends. The game over screen is set up as a User Interface, allowing customization.
The Game Over properties also handle what happens when the game ends. You can choose to reset the game data, allowing for roguelike-style gameplay.
To skip a Game over screen completely, select 'Skip to Title', which will bring the player back to the Title Screen.
Best Practice: Define any background and visual elements in a User Interface that is assigned to the Menu property. This allows you to set the options for the player when the game ends.
| Name | Explanation | Type |
|---|---|---|
| Menu | The user interface to use for the scene. Note: The user interface should be of type Menu. | User Interface |
| Background Music | The background music to play. | Music |
| Background Color | The background color of the scene. | Color |
| Skip Game Over | Whether or not to skip the scene and go directly to the title screen. | Toggle |
| Reset Game Data | Whether or not to completely reset the game and data. Note: This will cause the game to act as if it had just been started from launch, including resetting running time. This is intended for roguelikes. | Toggle |
| Name | Explanation | Type |
|---|---|---|
| Enter Transition | The transition to use when entering the scene. | Transition |
| Exit Transition | The transition to use when exiting the scene. | Transition |