Equipment
(Done porting, just needs touched up.)
Equipment

Equipment are inventory items that can be attached to characters.
Properties
System
| Name |
Explanation |
Type |
| Name |
The name of the equipment. |
String |
| Item Type |
The item type classification of the equipment. |
Item Type |
Appearance
| Name |
Explanation |
Type |
| Icon |
The icon associated with the equipment. |
Icon |
| Sprite / Model |
The sprite or model associated with the equipment on maps. |
Sprite or Model |
| Icon / Model |
The icon sprite or model associated with the equipment. |
Sprite or Model |
| Portrait / Model |
The sprite or model associated with the equipment in battle. |
Sprite or Model |
| Portrait |
The face or bust associated with the equipment. |
Sprite or Model |
| Description |
The description of the equipment. |
String |
Battle
| Name |
Explanation |
Type |
| Use Custom Action Sequence |
Whether or not to use a custom action sequence. |
Toggle |
| Action Sequence |
The custom action sequence to use with the item. |
Action Sequence |
| Action Sequence Skill Type |
The skill type to apply the action sequence override on. |
Skill Type |
Data
| Name |
Explanation |
Type |
| Equipment Slot |
Who the item can target. |
Equipment Slot |
| Cost |
The cost of the equipment in a shop. |
Number |
| Weight |
The weight of the equipment. |
Number |
| Is Instanced |
Whether or not the equipment is created as an unique instance incapable of being stacked. |
Toggle |
| Is Required |
Whether or not the equipment is required and incapable of being dropped or sold. |
Toggle |
Scripting
| Name |
Explanation |
Type |
| Run Equip on System Event |
Whether or not the equip script is executed from a system event such as a new game or load save state. |
Toggle |
| Run Unequip on System Event |
Whether or not the unequip script is executed from a system event such as a new game or load save state. |
Toggle |
Scripts
| Name |
Explanation |
Type |
| Equip |
The script that executes when the item is equipped. |
Script |
| Unequip |
The script that executes when the item is unequipped. |
Script |