Equipment

(Done porting, just needs touched up.)

Equipment

Items.Equipment

Equipment are inventory items that can be attached to characters.

Properties

System

Name Explanation Type
Name The name of the equipment. String
Item Type The item type classification of the equipment. Item Type

Appearance

Name Explanation Type
Icon The icon associated with the equipment. Icon
Sprite / Model The sprite or model associated with the equipment on maps. Sprite or Model
Icon / Model The icon sprite or model associated with the equipment. Sprite or Model
Portrait / Model The sprite or model associated with the equipment in battle. Sprite or Model
Portrait The face or bust associated with the equipment. Sprite or Model
Description The description of the equipment. String

Battle

Name Explanation Type
Use Custom Action Sequence Whether or not to use a custom action sequence. Toggle
Action Sequence The custom action sequence to use with the item. Action Sequence
Action Sequence Skill Type The skill type to apply the action sequence override on. Skill Type

Data

Name Explanation Type
Equipment Slot Who the item can target. Equipment Slot
Cost The cost of the equipment in a shop. Number
Weight The weight of the equipment. Number
Is Instanced Whether or not the equipment is created as an unique instance incapable of being stacked. Toggle
Is Required Whether or not the equipment is required and incapable of being dropped or sold. Toggle

Scripting

Name Explanation Type
Run Equip on System Event Whether or not the equip script is executed from a system event such as a new game or load save state. Toggle
Run Unequip on System Event Whether or not the unequip script is executed from a system event such as a new game or load save state. Toggle

Scripts

Name Explanation Type
Equip The script that executes when the item is equipped. Script
Unequip The script that executes when the item is unequipped. Script