Configuration
Map Configuration


Map Configuration is used to setup how the map engine functions in your game.
Properties
System
| Name |
Explanation |
Type |
| Loading Screen |
The user interface to use for the loading screen for the Scene. |
User Interface |
Action Result
| Name |
Explanation |
Type |
| Font Family |
The font family of the action result. |
Font Family |
| Font Size |
The font size of the action result. |
Number |
| Color |
The color of the action result. |
Color |
| Use Drop Shadow |
Whether or not to display a drop shadow on the action result. |
Toggle |
| Drop Shadow Color |
The color of the drop shadow of the action result. |
Color |
| Drop Shadow Offset |
The offset of the drop shadow of the action result. |
Number |
Caterpillar System
| Name |
Explanation |
Type |
| Use Caterpillar System |
Whether or not to use a caterpillar system for party followers. |
Toggle |
| Are Followers Intangible |
Whether or not the caterpillar members are intangible and do not truly interact with physics. |
Toggle |
| Members Shown |
The count of members that can be shown on the map. |
Number |
| Minimum Distance |
The minimum distance before a caterpillar member teleports to catch up to the leader. |
Number |
| Maximum Distance |
The maximum distance before a caterpillar member teleports to catch up to the leader. |
Number |
Layers
| Name |
Explanation |
Type |
| Overlapping Layer Strategy |
The strategy for handling duplicate tile layer data. |
Tile Overlap Strategy |
Movement
| Name |
Explanation |
Type |
| Pixel-Based Movement |
Whether or not pixel based movement is enabled. |
Toggle |
| Tile-Based Movement |
Whether or not tile based movement is enabled. |
Toggle |
| Blobber Controls |
Whether or not to use blobber-style controls when in 3D. |
Toggle |
| Blobber Angle |
The angle to rotate the yaw when blobber-style controls are enabled. |
Variable or Value |
| Blobber Turn Interval (milliseconds) |
The fixed time it takes to change the camera when blobber-style controls are enabled. |
Number |
| Blobber Strict Mode |
Whether or not the blobber-style controls prevent forward and backward movement when the angle turns. |
Toggle |
| Constrain Diagonal Movement |
Whether or not to limit components of diagonal movement to make it more realistic. |
Toggle |
| Prevent Diagonal Movement |
Whether or not to prevent diagonal movement. |
Toggle |
| Prefer Horizontal Resolution |
Whether or not to prefer a horizontal frame when handling direction resolution. |
Toggle |
| Prefer Vertical Resolution |
Whether or not to prefer a vertical frame when handling direction resolution. |
Toggle |
Physics
| Name |
Explanation |
Type |
| Tile Movement Margin |
The vertical offset to apply to volumetric movement calculations to adjust physics calculations. |
Number |
| Default Collider |
The default collider used by Entities or characters on maps. |
Collider |
| Interval (milliseconds) |
The fixed interval that physics runs at. |
Number |
| Interaction Distance |
The distance an action key interaction searches forward. |
Number |
| Level Collision Height |
The height used to create boundaries for level geometry when a tile is marked for collision. |
Number |
| Slope Climbing Angle |
The maximum angle allowed for climbing slopes in degrees. |
Number |
| Strict Collision Mode |
Whether or not any collision prevents movement. |
Toggle |
| Gravity |
The default gravity to apply to Entities. |
Number |
| Prevent Falling |
Whether or not to actively prevent Entities from falling. |
Toggle |
| Maximum Fall Distance |
The maximum distance that something can fall and not be considered falling. |
Number |
Debugging
| Name |
Explanation |
Type |
| Doodad Bounding Boxes |
Whether or not to render Doodad bounding boxes. |
Toggle |
| Entity Bounding Boxes |
Whether or not to render Entity bounding boxes. |
Toggle |
| Vehicle Bounding Boxes |
Whether or not to render Vehicle bounding boxes. |
Toggle |
| Doodad Bounding Box Color |
The color to render the bounding boxes for Doodads. |
Color |
| Entity Bounding Box Color |
The color to render the bounding boxes for Entities. |
Color |
| Vehicle Bounding Box Color |
The color to render the bounding boxes for Vehicles. |
Color |
Calculations
| Name |
Explanation |
Type |
| Is Defeat/Game Over Enabled |
Whether or not the default defeat condition in the battle configuration is checked for when statistics are updated. |
Toggle |
Scripts
| Name |
Explanation |
Type |
| Enter Map |
The script to execute upon entering a map. |
Script |
| Exit Map |
The script to execute upon exiting a map. |
Script |
| Ongoing Map |
The script to execute in the background of a map. |
Script |
Transitions
| Name |
Explanation |
Type |
| Enter Transition |
The transition for entering the scene. |
Transition |
| Exit For Battle Transition |
The transition for exiting the scene for a battle scene. |
Transition |
| Exit Transition |
The transition for exiting the scene. |
Transition |
Action Result Effects
| Name |
Explanation |
Type |
| Effects |
The effects to apply to the action result. |
Annotation Effect |