Configuration

Map Configuration

Maps.Configuration1

Maps.Configuration2

Map Configuration is used to setup how the map engine functions in your game.

Properties

System

Name Explanation Type
Loading Screen The user interface to use for the loading screen for the Scene. User Interface

Action Result

Name Explanation Type
Font Family The font family of the action result. Font Family
Font Size The font size of the action result. Number
Color The color of the action result. Color
Use Drop Shadow Whether or not to display a drop shadow on the action result. Toggle
Drop Shadow Color The color of the drop shadow of the action result. Color
Drop Shadow Offset The offset of the drop shadow of the action result. Number

Caterpillar System

Name Explanation Type
Use Caterpillar System Whether or not to use a caterpillar system for party followers. Toggle
Are Followers Intangible Whether or not the caterpillar members are intangible and do not truly interact with physics. Toggle
Members Shown The count of members that can be shown on the map. Number
Minimum Distance The minimum distance before a caterpillar member teleports to catch up to the leader. Number
Maximum Distance The maximum distance before a caterpillar member teleports to catch up to the leader. Number

Layers

Name Explanation Type
Overlapping Layer Strategy The strategy for handling duplicate tile layer data. Tile Overlap Strategy

Movement

Name Explanation Type
Pixel-Based Movement Whether or not pixel based movement is enabled. Toggle
Tile-Based Movement Whether or not tile based movement is enabled. Toggle
Blobber Controls Whether or not to use blobber-style controls when in 3D. Toggle
Blobber Angle The angle to rotate the yaw when blobber-style controls are enabled. Variable or Value
Blobber Turn Interval (milliseconds) The fixed time it takes to change the camera when blobber-style controls are enabled. Number
Blobber Strict Mode Whether or not the blobber-style controls prevent forward and backward movement when the angle turns. Toggle
Constrain Diagonal Movement Whether or not to limit components of diagonal movement to make it more realistic. Toggle
Prevent Diagonal Movement Whether or not to prevent diagonal movement. Toggle
Prefer Horizontal Resolution Whether or not to prefer a horizontal frame when handling direction resolution. Toggle
Prefer Vertical Resolution Whether or not to prefer a vertical frame when handling direction resolution. Toggle

Physics

Name Explanation Type
Tile Movement Margin The vertical offset to apply to volumetric movement calculations to adjust physics calculations. Number
Default Collider The default collider used by Entities or characters on maps. Collider
Interval (milliseconds) The fixed interval that physics runs at. Number
Interaction Distance The distance an action key interaction searches forward. Number
Level Collision Height The height used to create boundaries for level geometry when a tile is marked for collision. Number
Slope Climbing Angle The maximum angle allowed for climbing slopes in degrees. Number
Strict Collision Mode Whether or not any collision prevents movement. Toggle
Gravity The default gravity to apply to Entities. Number
Prevent Falling Whether or not to actively prevent Entities from falling. Toggle
Maximum Fall Distance The maximum distance that something can fall and not be considered falling. Number

Debugging

Name Explanation Type
Doodad Bounding Boxes Whether or not to render Doodad bounding boxes. Toggle
Entity Bounding Boxes Whether or not to render Entity bounding boxes. Toggle
Vehicle Bounding Boxes Whether or not to render Vehicle bounding boxes. Toggle
Doodad Bounding Box Color The color to render the bounding boxes for Doodads. Color
Entity Bounding Box Color The color to render the bounding boxes for Entities. Color
Vehicle Bounding Box Color The color to render the bounding boxes for Vehicles. Color

Calculations

Name Explanation Type
Is Defeat/Game Over Enabled Whether or not the default defeat condition in the battle configuration is checked for when statistics are updated. Toggle

Scripts

Name Explanation Type
Enter Map The script to execute upon entering a map. Script
Exit Map The script to execute upon exiting a map. Script
Ongoing Map The script to execute in the background of a map. Script

Transitions

Name Explanation Type
Enter Transition The transition for entering the scene. Transition
Exit For Battle Transition The transition for exiting the scene for a battle scene. Transition
Exit Transition The transition for exiting the scene. Transition

Action Result Effects

Name Explanation Type
Effects The effects to apply to the action result. Annotation Effect