
Font families define groups of fonts used in your game throughout various User Interfaces. Font Families can then be used for different kinds of text, and you can have and use as many Font Families as you like in your game.
Within the family, you can define which fonts are to be used for Normal, Bold, Italic and Bold and Italic text.Using text escape codes, you can define where Bold, Italtic, and Bold and Italic fonts are used in your game. Normal is the default if text escape codes are not used.
RPG Architect supports pixel fonts and alpha clamping. You can change these in the properties menu of your Font Family.
| Name | Explanation | Type |
|---|---|---|
| Name | The name of the Font Family. | String |
| Name | Explanation | Type |
|---|---|---|
| Normal | The normal face of the font. | Font |
| Bold | The bolded face of the font. | Font |
| Italic | The italicized face of the font. | Font |
| Bold and Italic | The bolded and italicized face of the font. | Font |
| Name | Explanation | Type |
|---|---|---|
| Is Pixel Font | Whether or not the font should be treated as a pixel font. | Toggle |
| Alpha Clamping | The alpha value to test against when clamping anti-aliasing. | Slider |