Battle Poses

Battle Poses

Battle Poses allow for a standard set of animations to be defined in a sprite sheet for use in a battle. These could include custom poses, such as being startled or surprised, injured, angry, and so forth.

Battle poses work solely off of offsets inside the spritesheet's frames. If spritesheets are different sizes, but follow the same overall frame layout when built, the animations should work.

Example: If one spritesheet is organized as 32x32 frames and another is organized as 32x48 frames, but they follow the same layout inside each spritesheet, the character animations will work the same.

Battles.BattlePoses

Properties

System

Name Explanation Type
Name The name of the Battle Pose. String
Is Looping Whether or not the animation continues to animate or loop. Toggle

Model

Name Explanation Type
Is Model Animation Whether or not the animation is for a 3D model. Toggle
Animation Name The model animation to use. String

Sprite

Name Explanation Type
Is Sprite Animation Whether or not the animation is for a sprite. Toggle
Edit Animation Opens the sprite selector to set the animation frames. Edit
Frame Count The number of frames in the animation. Number
Frame Duration The duration of each animation frame in milliseconds. Number
Frame Offset The number of frames offset from the standard pose of the sprite where the animation exists. Number