tower [#89] Created with Sketch.

RPG ARCHITECT

  • Welcome
  • Guides
    • Getting Started
    • FAQ
    • Reporting Bugs
    • Troubleshooting
    • Tutorials
  • Cookbook
    • Changing Tile Size
    • Sprite and Model Priority
    • 2D Cookbook
      • Layer Rendering
      • Pixel Perfect Rendering
    • 3D Cookbook
      • Modeling Best Practices
  • Editor
    • Database
    • Map Editor
      • Entity Reference
    • Switch Definitions
    • Variable Definitions
  • Reference
    • 3D Model
    • Actor Reference
    • Annotation
    • Annotation Effect
    • Array
    • Audio
    • Collider
    • Condition
    • Context
    • Direction
    • Easing Function
    • Entity
    • Filter
    • Font
    • Formulas
    • Image
    • Interaction
    • Light
    • Local and Global Data
    • Map
    • Movement Element
    • Music
    • Pagination Strategy
    • Physics Object Reference
    • Projection Element
    • Projection Element Modifier
    • Reference Switch or Variable
    • Script
    • Scene
    • Scene Transition
    • Sound Effect
    • Sprite Format
    • Sprite or Model
    • Statistic Categories
    • Statistics Table
    • Switch
    • Switch or Value
    • Tag Context Provider
    • Tags
    • Text Escape Codes
    • Tile Overlap Strategy
    • Tileset Format
    • Traits Table
    • Transition
    • Unique ID
    • Variable
    • Variable Manipulator
    • Variable or Value
    • Video
  • Database
    • Characters
      • Characters
      • Classes
      • Character Animations
      • Portrait Expressions
      • Sprite Layers
    • Skills
      • Skills
      • Skill Types
    • Items
      • Configuration
      • Items
      • Equipment
      • Loot Tables
      • Equipment Slots
      • Item Types
    • Maps
      • Configuration
      • Tilesets
      • Tile Tags
      • Doodads
      • Entity Definitions
      • Vehicles
      • Weather
      • Projections
    • Data Entries
      • Data Entries
      • Data Entries Type
    • Statistics
      • Statistics
      • Elementals
      • Status Effects
    • Enemies
      • Enemies
      • Enemy Formations
    • User Interfaces
      • User Interfaces
      • Font Families
    • Battles
      • Configuration
      • Backgrounds
      • Action Sequences
      • Battle Poses
    • Animations
      • Animations
    • System
      • Video Configuration
      • Audio Configuration
      • General
      • Localizations
      • Title
      • New Game
      • Game Over
      • Virtual Keys
      • Controllers
      • Global Scripts
      • Functions
  • Commands
    • Data Manipulation
      • Change Switch
      • Change Variable
      • Array Operations
      • Save Unique ID
      • Save Value
      • Variable Manipulation
      • Evaluate Formula
      • Modify Tags
      • Change Name
    • Save State Management
      • Load State
      • Save State
      • Delete State
    • Audio
      • Play Sound Effect
      • Play Music
      • Toggle Music
      • Stop Music
      • Play Background Effect
      • Stop Background Effect
      • Set Master Volume
    • Message
      • Display Static Message
      • Display Dialogue Options
      • Display All Messages
    • Inventory
      • Change Inventory
      • Clear Inventory
      • Clone Item
      • Destroy Item
      • Get Item Quantity
      • Use Inventory Item
      • Equip Hero
      • Unequip Hero
      • Change Money
    • Character
      • Change Statistic
      • Change Status Effect
      • Restore Character
      • Change Class
    • Skill
      • Change Skill
      • Use Skill
    • Party
      • Add Character
      • Remove Character
      • Change Party Member
      • Swap Party Member
      • Restore Party
    • Animations
      • Play Animation
      • Stop Animation
      • Add Annotations
      • Remove Annotations
      • Set Character Animation
      • Set Portrait Expression
      • Set Battle Pose
      • Rotate Object
      • Flash Screen
      • Shake Screen
      • Tint Screen
      • Show Screen
      • Hide Screen
    • Physics
      • Apply Velocity
      • Alter Physics Properties
    • Map
      • Teleport
      • Get Tile Information
      • Change Movement Type
      • Change Tileset Image
      • Adjust Map Layer
      • Adjust Camera
      • Set Camera Type
      • Set Camera Target
      • Add Weather
      • Change Weather
      • Delete Weather
      • Clear Weather
      • Adjust Lighting
    • Entity and Vehicle
      • Spawn Entity
      • Remove Entity
      • Move Entity
      • Change Character Model
      • Change Portrait Model
      • Change Battle Model
      • Jump
      • Access Local Entity Variable
      • Access Local Entity Switch
      • Save Entity Unique ID
      • Spawn Vehicle
      • Remove Vehicle
      • Cancel Vehicle Exit
    • Projection
      • Spawn Projection
      • Remove Projection
    • Battle
      • Start Battle
      • Change Battle Counter
      • Schedule Battle Command
      • Show Battle Command Targets
      • Clear Battle Command Targets
      • Alter Battle Command
      • End Battle
      • Change Battler Position
      • Change Battle Speed
      • Set Encounter Steps
    • Control Flow
      • Conditional (If/Then/Else)
      • Wait
      • Toggle Controls
      • Fixed Loop
      • Conditional Loop
      • Break
      • Exit Script
      • Code Block
      • Comment
    • Main Menu
      • Toggle Main Menu Lock
      • Open Main Menu
      • Change Main Menu
    • Picture
      • Show Picture
      • Change Picture
      • Hide Picture
      • Clear Pictures
    • Video
      • Play Video
      • Pause Video
      • Resume Video
      • Stop Video
      • Change Video
    • User Interface
      • Open Menu
      • Close Menu
      • Open Overlay
      • Push Focus
      • Pop Focus
      • Toggle User Interface Element Visibility
      • Get Selected Item Index
      • Set Selected Item Index
      • Close User Interface
      • Save Context Unique ID
      • Set User Interface Element Context
      • Refresh User Interface Element Context
    • System
      • Run Global Script
      • Call Function
      • Change Mouse
      • Change Graphics
      • Set Localization
      • Change Game Speed
      • Change Text Speed
      • Change Background Color
      • Run JSON Command
      • Launch URL
    • Shop
      • Open Shop
      • Adjust Shop Item Quantity
      • Buy Shop Item
      • Sell to Shop
    • Scene
      • Title
      • New Game
      • Reset Game
      • Game Over
      • Exit
  • Data Sources
    • Background Effect
    • Battle Action
    • Battle Command
    • Battle Manager
    • Battle Summary
    • Battler
    • Camera
    • Class
    • Data Entries
    • Data Management
    • Database - Character
    • Database - Equipment
    • Database - Items
    • Equipment
    • Equipment Slot
    • Game
    • Game Statistics
    • Graphic and Video
    • Hero
    • Hero Battle Summary
    • Input
    • Inventory Slot
    • Item
    • Map
    • Music
    • Party
    • Physics Object
    • Projection
    • RPG Save State
    • Scene
    • Shop
    • Shop Category
    • Shop Item
    • Shop Item Cost
    • Shop Sell Item
    • Skill
    • User Interface
  • Animations
    • Elements
      • Effect Frame
      • Graphic Frame
      • Particle Emitter
      • Shake
      • Sound Effect
      • Target Effect
    • Particle Effects
  • User Interfaces
    • Effects
    • Elements
      • Compass List
      • Folder
      • Gauge
      • List
      • Pane
      • Picture
      • Slider
      • Templated List
      • Text
    • Types
      • Dialogue
      • Menu
      • Message Box
      • Overlay
      • Text Entry
      • Shop
    • Contexts
    • Transitions
  • Battles
    • Action Sequences
      • Elements
        • Absolute Movement
        • Animation
        • Battle Log
        • Battle Pose
        • Clear Battle Log
        • Color Flash
        • Color Mask
        • Conditional
        • Loop
        • Relative Movement
        • Relative Offset Movement
        • Result
        • Result Modifier
        • Sound Effect
        • Switch
        • Variable
        • Virtual Key
        • Visibility
        • Wait
      • Result
    • Conditions
    • Programs
      • Add Enemy
      • Alter Statistic
      • Alter Status Effect
      • Battle Log
      • Battle Table
      • Clear Battle Log
      • Do Nothing
      • Global Switch
      • Global Variable
      • Replace Enemy
      • Set Battle Pose
      • Use Skill
      • Wait
    • Rewards
  • Forum

Clear History

Built with Grav - The Modern Flat File CMS

Entity and Vehicle

Spawn Entity

Remove Entity

Move Entity

Change Character Model

Change Portrait Model

Change Battle Model

Jump

Access Local Entity Variable

Access Local Entity Switch

Save Entity Unique ID

Spawn Vehicle

Remove Vehicle

Cancel Vehicle Exit