
Enemy Formations are used to define combat encounters in your game, using the built-in battle system. They are made up of groups of Enemies in your database.
Enemy Formations can have custom music, be randomized, and have as many Enemies as your viewport will fit.
There are no limitations on the number of Enemy Formations in your game.
| Name | Explanation | Type |
|---|---|---|
| Name | The name of the Enemy Formations. | String |
| Use Custom Music | Whether or not to use custom music during the battle. | Toggle |
| Music | The custom music to play during battle. | Music |
| Sample Background | The sample background to display the formation on in the editor. This setting is not saved and is only for preview purposes in the editor. | Background |
| Sample Seed | The Enemy Formations seed to use in the preview. | Number |
| Preview Battle Overlay | Whether or not to include the battle overlay in the preview | Toggle |
| Is Escapable | Whether or not the Enemy Formations can be escaped. | Toggle |
| Uses Random Table | Whether or not the Enemy Formations is created from a table. | Toggle |
| Escape Chance | The chance to escape. | Number |
| Auto-Name | Generates a name for the Formation based on the current Enemies. |
| Name | Explanation | Type |
|---|---|---|
| Name | The name of the Enemy Formations. | String |
| Reference Minimum Rank | The minimum rank to randomly set the Enemy at. | Number |
| Reference Maximum Rank | The maximum rank to randomly set the Enemy at. | Number |
| Name | Explanation | Type |
|---|---|---|
| Random Rank Minimum | The minimum rank to randomly set the Enemy at. | Number |
| Random Rank Maximum | The maximum rank to randomly set the Enemy at. | Number |
| Rank | The rank of the Enemy to use. | Number or Global Variable |
| Use Random Rank | Whether or not to randomly set the rank of the Enemy. | Toggle |
| Name | Explanation | Type |
|---|---|---|
| X | The x coordinate to adjust the Enemy position by. | Number |
| Y | The y coordinate to adjust the Enemy position by. | Number |
| Z | The z coordinate to adjust the Enemy position by. | Number |