Absolute Movement

Absolute Movement

Absolute Movement is an element that means the animation moves to an absolute position on the screen, rather than an animation relative to where the User or Target of the Action Sequence is presently at.

Properties

System

Name Explanation Type
Duration The duration of the element, in milliseconds. Number
Is Delta Operation Whether or not the movement occurs relative to where you're at. Toggle
Is Parabolic Whether or not the movement should follow a semi-parabolic path. Toggle
Is Target Whether or not the target is performing the action. Toggle
Is User Whether or not the user is performing the action. Toggle
Movement X The x component of movement. Number
Movement Y The y component of movement. Number
Movement Z The z component of movement. Number
Parabolic Factor X The maximum X that can be used in parabolic movement. Number
Parabolic Factor Y The maximum Y that can be used in parabolic movement. Number
Parabolic Factor Z The maximum Z that can be used in parabolic movement. Number
Return To Starting Position Overrides the target with the user's starting point. Toggle
Blocking Whether or not the action sequence element is blocking the next element from being performed. Toggle
Starting Time The time to start the sequence element at, in milliseconds. Number