Absolute Movement is an element that means the animation moves to an absolute position on the screen, rather than an animation relative to where the User or Target of the Action Sequence is presently at.
| Name | Explanation | Type |
|---|---|---|
| Duration | The duration of the element, in milliseconds. | Number |
| Is Delta Operation | Whether or not the movement occurs relative to where you're at. | Toggle |
| Is Parabolic | Whether or not the movement should follow a semi-parabolic path. | Toggle |
| Is Target | Whether or not the target is performing the action. | Toggle |
| Is User | Whether or not the user is performing the action. | Toggle |
| Movement X | The x component of movement. | Number |
| Movement Y | The y component of movement. | Number |
| Movement Z | The z component of movement. | Number |
| Parabolic Factor X | The maximum X that can be used in parabolic movement. | Number |
| Parabolic Factor Y | The maximum Y that can be used in parabolic movement. | Number |
| Parabolic Factor Z | The maximum Z that can be used in parabolic movement. | Number |
| Return To Starting Position | Overrides the target with the user's starting point. | Toggle |
| Blocking | Whether or not the action sequence element is blocking the next element from being performed. | Toggle |
| Starting Time | The time to start the sequence element at, in milliseconds. | Number |