Video Configuration

Video Configuration

This section is for setting the default video settings for your currently loaded project.

Database.VideoConfiguration1

Database.VideoConfiguration2

Best Practice: When using 3D mode, it is recommended you set the rendering resolution relatively high. This prevents distortion of billboards wwhen the game is rendered. Viewport windows can be smaller than your rendering resolution. For example, you may render your game at 1920x1080, but have the viewport be a 320x180 window.

Properties

System

Name Explanation Type
Title The title of the game window. String
Fullscreen Whether or not to render to a forced fullscreen mode. Toggle
Width The target resolution width, in pixels. Number
Height The target resolution height, in pixels. Number
Enable Viewport Resolution Whether or not to use a resolution for the viewport independent of the internal resolution. Toggle
Viewport Width The resolution of the viewport width, in pixels. Number
Viewport Height The resolution of the viewport height, in pixels. Number
Camera Distance The distance the camera is from its target. Number
Scale The scale of the rendered pixels. Number
Cell Size The size of each rendered cell. Number
Unlock Frame Rate Whether or not to allow an unlimited frame rate. Toggle
Custom Frame Rate The targeted frame rate. Number
Constrain 2D Rendering Whether or not to keep a 2D scene from extending beyond the map boundaries. Toggle
Enable 3D Whether or not to render in 3D. Toggle
First Person Mode Whether or not to render in a first-person viewpoint within 3D. Toggle
Orthographic Projection Whether or not to render 3D orthographically. Note: This causes all objects to render at the same unit size, regardless of the distance from the camera. Toggle
Perspective Projection Whether or not to render 3D from a perspective. Note: This causes objects to render at different sizes, depending of the distance from the camera. Toggle
Sync Refresh Whether or not to synchronize with refresh rate of a connected display. Toggle
Tile Dimension Tile size of the project. Number

Dynamic Lighting

Name Explanation Type
Enable Lighting Whether or not to render positional lighting and shadows in 3D. Toggle
Enable Lighting Debug View Whether or not to render a lighting debug view. Toggle

Field of View

Name Explanation Type
Default The default field of view of the camera. Default: 50 Number
Minimum The minimum field of view of the camera. Default: 40 Number
Maximum The maximum field of view of the camera. Default: 65 Number

Render Distance

Name Explanation Type
Default The default render distance of the camera. Default: 100 Number
Minimum The minimum render distance of the camera. Default: 10 Number
Maximum The maximum render distance of the camera. Default: 100 Number

Render Fog

Name Explanation Type
Enable Whether or not to render volumetric fog. Toggle
Start The distance from the camera where the fog begins. Default: 30 Number
End The distance from the camera where the fog ends. Default: 50 Number
Height Fall Off The height at which the fog ends. Default: .5 Number
Height Start The height at which the fog begins. Default: 0 Number

X Rotation (Pitch)

Name Explanation Type
Default The default X value or pitch of the camera. Default: 120 Number
Minimum The minimum X value or pitch of the camera. Default: 95 Number
Maximum The maximum X value or pitch of the camera. Default: 150 Number

Y Rotation (Yaw)

Name Explanation Type
Default The default Y value or yaw of the camera. Default: 270 Number
Minimum The minimum Y value or yaw of the camera. Default: 0 Number
Maximum The maximum Y value or yaw of the camera. Default: 360 Number

Z Rotation (Roll)

Name Explanation Type
Default The default Z value or roll of the camera. Default: 0 Number
Minimum The minimum Z value or roll of the camera. Default: 0 Number
Maximum The maximum Z value or roll of the camera. Default: 360 Number