Battle Conditions are a special kind of condition that can only be accessed in the Battle mode/scenes. They are primarily used by Battle Rewards and Battle Programs, as well as some Action Sequence Elements.
Always means that the condition will always validate to true.
Note: This is useful for battle programming, forcing a battler to always perform a skill, such as an 'Attack.'
Enemy Formation Status Effect validates that all enemies have the included status effects.
| Name | Explanation | Type |
|---|---|---|
| Status Effects | All of the status effects that are required. | Status Effect |
Gloabl Switch evaluates a Global Switch and validates that the value matches the condition's value.
| Name | Explanation | Type |
|---|---|---|
| Index | The index of the global switch. | Number |
| Value | The value to compare. | Toggle |
Gloabl Variable evaluates a Global Variable and validates that the value satisfies the condition specified by the Operator.
| Name | Explanation | Type |
|---|---|---|
| Index | The index of the global variable. | Number |
| Operator | The operator to use when making comparisons in the condition. | Operator |
| Value | The value to compare. | String |
My Statistic validates that a battler has a statistic satisfying certain requirements.
Note: This is useful for battle programming, having a certain effect or attack occur when a battler drops below a certain amount of HP, etc.
| Name | Explanation | Type |
|---|---|---|
| Formula Name | The formula name for the statistic comparison. | Statistic |
| Is Scale Comparison | Whether or not the statistic comparison is based on scale. | Toggle |
| Is Value Comparison | Whether or not the statistic comparison is based on value. | Toggle |
| Operator | The operand for comparison. | Operator |
| Value | The value to compare. | Number |
My Status Effect validates that a battler has the included status effects.
| Name | Explanation | Type |
|---|---|---|
| Is Inverted | Whether or not to invert the condition. | Toggle |
| Status Effects | All of the status effects that can fulfill the condition. | Status Effect |
Party Status Effect validates that all party members have the included status effects.
| Name | Explanation | Type |
|---|---|---|
| Status Effects | Any of the status effects that can fulfill the condition. | Status Effect |
Random validates the battle condition by a percentage chance.
| Name | Explanation | Type |
|---|---|---|
| Chance | The chance of the condition occurring. | Number |