Conditions

Battle Conditions

Battle Conditions are a special kind of condition that can only be accessed in the Battle mode/scenes. They are primarily used by Battle Rewards and Battle Programs, as well as some Action Sequence Elements.


Battle Conditions


Always

Always means that the condition will always validate to true.

Note: This is useful for battle programming, forcing a battler to always perform a skill, such as an 'Attack.'


Enemy Formation Status Effect

Enemy Formation Status Effect validates that all enemies have the included status effects.

Properties

System

Name Explanation Type
Status Effects All of the status effects that are required. Status Effect

Global Switch

Gloabl Switch evaluates a Global Switch and validates that the value matches the condition's value.

Properties

System

Name Explanation Type
Index The index of the global switch. Number
Value The value to compare. Toggle

Global Variable

Gloabl Variable evaluates a Global Variable and validates that the value satisfies the condition specified by the Operator.

Properties

System

Name Explanation Type
Index The index of the global variable. Number
Operator The operator to use when making comparisons in the condition. Operator
Value The value to compare. String

My Statistic

My Statistic validates that a battler has a statistic satisfying certain requirements.

Note: This is useful for battle programming, having a certain effect or attack occur when a battler drops below a certain amount of HP, etc.

Properties

System

Name Explanation Type
Formula Name The formula name for the statistic comparison. Statistic
Is Scale Comparison Whether or not the statistic comparison is based on scale. Toggle
Is Value Comparison Whether or not the statistic comparison is based on value. Toggle
Operator The operand for comparison. Operator
Value The value to compare. Number

My Status Effect

My Status Effect validates that a battler has the included status effects.

Properties

System

Name Explanation Type
Is Inverted Whether or not to invert the condition. Toggle
Status Effects All of the status effects that can fulfill the condition. Status Effect

Party Status Effect

Party Status Effect validates that all party members have the included status effects.

Properties

System

Name Explanation Type
Status Effects Any of the status effects that can fulfill the condition. Status Effect

Random

Random validates the battle condition by a percentage chance.

Properties

System

Name Explanation Type
Chance The chance of the condition occurring. Number