This defines the Title Screen for your game. Title Screens are User Interfaces in RPG Architect, which allows for complete customizability.
Best Practice: Define any background and visual elements in a User Interface that is defines as a Menu.
| Name | Explanation | Type |
|---|---|---|
| Menu | The User Interface to use for the scene. Note: The User Interface should be of type Menu. | User Interface |
| Loading Screen | The User Interface to use for the loading screen for the scene. | User Interface |
| Background Color | The background color of the scene. | Color |
| Background Music | The background music to play. | Music |
| Skip Title | Whether or not to skip the scene and proceed immediately to starting a new game. | Toggle |
| Name | Explanation | Type |
|---|---|---|
| Enter Transition | The transition for entering the scene. | Transition |
| Exit Transition | The transition for exiting the scene. | Transition |