Setup Sequences
Setup Sequences
Setup Sequences define how battlers are visually arranged before and after battle. A Setup Sequence is a list of Setup Elements that execute in order — for example, moving heroes into their starting positions, playing an entrance animation, or scaling enemies into view. Each element type controls a different aspect of the setup.
Setup Elements
Animation
Animation elements play a visual animation on a battler or the screen.
Properties
System
| Name |
Explanation |
Type |
| Start Time (milliseconds) |
The time to start the setup element at in milliseconds. |
Number |
| Wait to Complete |
Whether this element must finish before the next element begins. |
Toggle |
Animation
| Name |
Explanation |
Type |
| Animation |
The animation to use in the sequence. |
Animation |
| Targets Battler |
Whether the animation targets the battler. |
Toggle |
| Targets Screen |
Whether the animation targets the screen. |
Toggle |
Battle Pose
Battle Pose elements change the visual pose of a battler.
Properties
System
| Name |
Explanation |
Type |
| Start Time (milliseconds) |
The time to start the setup element at in milliseconds. |
Number |
| Wait to Complete |
Whether this element must finish before the next element begins. |
Toggle |
Battle Pose
| Name |
Explanation |
Type |
| Battle Pose |
The battle pose to set on the target. |
Battle Pose |
| Is Reset |
Whether the battle pose should be reset. |
Toggle |
Color Mask
Color Mask elements apply or transition a color tint on a battler.
Properties
System
| Name |
Explanation |
Type |
| Start Time (milliseconds) |
The time to start the setup element at in milliseconds. |
Number |
| Wait to Complete |
Whether this element must finish before the next element begins. |
Toggle |
Color Mask
| Name |
Explanation |
Type |
| Duration (milliseconds) |
The duration of the element in milliseconds. |
Number |
| End |
The ending color mask on the target. |
Color |
| Is Instant |
Whether the sequence is instantaneous and ignores duration. |
Toggle |
| Start |
The starting color mask on the target. |
Color |
Move
Move elements animate a battler's movement to a destination.
Properties
System
| Name |
Explanation |
Type |
| Duration (milliseconds) |
The duration of the element in milliseconds. |
Number |
| Start Time (milliseconds) |
The time to start the setup element at in milliseconds. |
Number |
| Wait to Complete |
Whether this element must finish before the next element begins. |
Toggle |
Position
| Name |
Explanation |
Type |
| Is Relative |
Whether the destination should be treated as an offset to the position. |
Toggle |
| Use Pathfinding |
Whether to use pathfinding to reach the destination. |
Toggle |
| Use Slot Position |
Whether to use the position specified by the battle slot. |
Toggle |
| X |
The x coordinate to move to. |
Variable or Value |
| Y |
The y coordinate to move to. |
Variable or Value |
| Z |
The z coordinate to move to. |
Variable or Value |
Scale
Scale elements resize a battler's visual representation.
Properties
System
| Name |
Explanation |
Type |
| Duration (milliseconds) |
The duration of the element in milliseconds. |
Number |
| Start Time (milliseconds) |
The time to start the setup element at in milliseconds. |
Number |
| Wait to Complete |
Whether this element must finish before the next element begins. |
Toggle |
Scale
| Name |
Explanation |
Type |
| Easing Function |
The easing curve applied between the start and end scale values. |
Easing Function |
| End |
The ending scale value. Applied as a multiplier of the battler's current scale when Is Relative is enabled, otherwise as an absolute scale. |
Variable or Value |
| End X |
The ending scale along the X axis. Used when Is Component Based is enabled. |
Variable or Value |
| End Y |
The ending scale along the Y axis. Used when Is Component Based is enabled. |
Variable or Value |
| End Z |
The ending scale along the Z axis. Used when Is Component Based is enabled. |
Variable or Value |
| Is Component Based |
Whether the start and end scale are specified per axis. When disabled, a single uniform scale value is applied to all axes. |
Toggle |
| Is Instant |
Whether the element occurs instantly, snapping to the end scale without animating. |
Toggle |
| Is Relative |
Whether the start and end values are interpreted as multipliers of the battler's current scale. When disabled, they are absolute scale values. |
Toggle |
| Return to Original |
Whether the battler's scale is restored to its original value when the element finishes. |
Toggle |
| Start |
The starting scale value. Applied as a multiplier of the battler's current scale when Is Relative is enabled, otherwise as an absolute scale. |
Variable or Value |
| Start X |
The starting scale along the X axis. Used when Is Component Based is enabled. |
Variable or Value |
| Start Y |
The starting scale along the Y axis. Used when Is Component Based is enabled. |
Variable or Value |
| Start Z |
The starting scale along the Z axis. Used when Is Component Based is enabled. |
Variable or Value |
See Also
Sound Effect
Sound Effect elements play an audio sound effect.
Properties
System
| Name |
Explanation |
Type |
| Sound Effect |
The sound effect to play. |
Sound Effect |
| Start Time (milliseconds) |
The time to start the setup element at in milliseconds. |
Number |
| Wait to Complete |
Whether this element must finish before the next element begins. |
Toggle |
Teleport
Teleport elements instantly move a battler to a new position.
Properties
System
| Name |
Explanation |
Type |
| Start Time (milliseconds) |
The time to start the setup element at in milliseconds. |
Number |
| Wait to Complete |
Whether this element must finish before the next element begins. |
Toggle |
Position
| Name |
Explanation |
Type |
| Is Relative |
Whether the destination should be treated as an offset to the position. |
Toggle |
| Use Slot Position |
Whether to use the position specified by the battle slot. |
Toggle |
| X |
The x coordinate of the teleport. |
Variable or Value |
| Y |
The y coordinate of the teleport. |
Variable or Value |
| Z |
The z coordinate of the teleport. |
Variable or Value |
Wait
Wait elements pause the battler setup sequence for a specified duration before continuing.
Properties
System
| Name |
Explanation |
Type |
| Duration (milliseconds) |
The duration of the element in milliseconds. |
Number |
| Start Time (milliseconds) |
The time to start the setup element at in milliseconds. |
Number |
| Wait to Complete |
Whether this element must finish before the next element begins. |
Toggle |