Sprite Layers
Sprite Layers¶
Sprite Layers define the draw order for the individual pieces that make up a layered character sprite, such as body, hair, clothing, and accessories. Each layer specifies where it sits in the stack relative to the others, so that equipment and customization pieces composite together correctly when the character is rendered.
Each layer has two draw orders: a standard order used when the character faces toward the camera (south, east, or west), and a reverse order used when the character faces away (north). The reverse order lets pieces such as hair, capes, or backpacks correctly appear in front of the body when the character is facing backwards.


Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Name | The name of the sprite layer. | String |
Drawing Order¶
| Name | Explanation | Type |
|---|---|---|
| Draw Order | The standard order for drawing the sprite. | Number |
| Reverse Draw Order | The order when drawing the sprite facing north (or backwards). | Number |