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Sprite Layers

Sprite Layers

Sprite Layers define the draw order for the individual pieces that make up a layered character sprite, such as body, hair, clothing, and accessories. Each layer specifies where it sits in the stack relative to the others, so that equipment and customization pieces composite together correctly when the character is rendered.

Each layer has two draw orders: a standard order used when the character faces toward the camera (south, east, or west), and a reverse order used when the character faces away (north). The reverse order lets pieces such as hair, capes, or backpacks correctly appear in front of the body when the character is facing backwards.

![Characters.SpriteLayers](Characters.SpriteLayers.png)
![SpriteLayersModal](SpriteLayersModal.png)

Properties

System

Name Explanation Type
Name The name of the sprite layer. String

Drawing Order

Name Explanation Type
Draw Order The standard order for drawing the sprite. Number
Reverse Draw Order The order when drawing the sprite facing north (or backwards). Number