| Name |
The name of the battler. |
String |
| Reference Index |
The reference index of the hero or enemy. |
Number |
| Statistic Value at Index |
The statistics value at index. |
Number |
| Statistic Value by Formula Name |
The statistics value at index. |
Number |
| Statistic Formula Name at Index |
The statistics formula name at index. |
String |
| Statistic Count |
The number of statistics tracked. |
Number |
| Tag |
The tags of the battler. |
Tags |
| Position - X |
The x coordinate of the battler. |
Number |
| Position - Y |
The y coordinate of the battler. |
Number |
| Position - Z |
The z coordinate of the battler. |
Number |
| Counter - Floating Point |
The counter of the battler. |
Number |
| Counter - Integer |
The counter of the battler, as an integer. |
Number |
| Slot |
The slot that the battler occupies in battle. |
Number |
| Starting Position - X |
The starting x coordinate of the battler. |
Number |
| Starting Position - Y |
The starting y coordinate of the battler. |
Number |
| Starting Position - Z |
The starting z coordinate of the battler. |
Number |
| Scheduled Battle Actions - Count |
The scheduled battle action count. |
Number |
| Scheduled Battle Action Unique ID by Index |
The scheduled battle action unique ID by index. |
Unique ID |
| Tag Count |
The tag count of the battler. |
Number |
| Tag Key at Index |
The tag key at the index of the battler. |
String |
| Status Effect at Index |
The status effect at the index of the battler. |
Number |
| Status Effect Count |
The number of status effects of the battler. |
Number |
| Status Effect Array - Reference Index |
The status effect of the battler. |
Array |
| Elemental Defense Percent at Index |
The damage taken from the elemental at the index, as a percentage where one hundred is unmodified and zero is immune. |
Number |
| Elemental Count |
The number of elementals in the database. |
Number |
| Elemental Defense Percent Array |
The damage taken from every elemental, as percentages where one hundred is unmodified and zero is immune. |
Array |
| Elemental Offense Minimum Percent at Index |
The lowest offensive value for the elemental at the index across every skill type, as a percentage where one hundred is unmodified. |
Number |
| Elemental Offense Maximum Percent at Index |
The highest offensive value for the elemental at the index across every skill type, as a percentage where one hundred is unmodified. |
Number |
| Elemental Offense Minimum Percent Array |
The lowest offensive value for every elemental across every skill type, as percentages where one hundred is unmodified. |
Array |
| Elemental Offense Maximum Percent Array |
The highest offensive value for every elemental across every skill type, as percentages where one hundred is unmodified. |
Array |