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Tile Tags

Tile Tags

Tile Tags are reusable behaviors that can be attached to tiles on a map to make them react when actors step on them. A tile tag bundles together enter, exit, and ongoing scripts, custom idle and movement animations, footstep sound effects, and the rules for which actors trigger which behaviors.

Tile Tags are how things like grass that rustles when stepped on, water that splashes and triggers a swim animation, damage tiles, conveyor belts, slippery ice, and quest-trigger zones are built — without having to attach individual entities or scripts to each tile.

![Maps.Tiletags](Maps.Tiletags.png)

Note: Each behavior on a tile tag can be selectively enabled for the party leader, party followers, and other entities through the Use Scripts / Use Sound toggles. This is what allows a tile tag to play footsteps for the player but not for NPCs walking past, or to run a script only when the party leader steps on it.

Properties

System

Name Explanation Type
Enter Script The script called when entering a tile tag. Script
Exit Script The script called when exiting a tile tag. Script
Name The name of the tile tag. String
Ongoing Script The script called concurrently in the tile tag. Script

Animations

Name Explanation Type
Idle Animation The custom animation when idle on the tile tag. Animation
Movement Animation The custom animation when moving on the tile tag. Animation
Use Idle Animation Whether to use a custom idle animation when on the tile tag. Toggle
Use Movement Animation Whether to use a custom movement animation when on the tile tag. Toggle

Interaction

Name Explanation Type
Footstep Sound Effect The sound effect to play while walking on the tile tag. Sound Effect
Special Requirement for Traversal Whether the tile tag has a requirement for traversal. Toggle
Use Script for Entities Whether to allow the scripts to execute when an entity encounters the tile tag. Toggle
Use Script for Followers Whether to allow the scripts to execute when a party member other than the leader encounters the tile tag. Toggle
Use Script for Hero Whether to allow the scripts to execute when the party leader encounters the tile tag. Toggle
Use Sound for Entities Whether to allow the sound effect to play when an entity encounters the tile tag. Toggle
Use Sound for Followers Whether to allow the sound effect to play when a party member other than the leader encounters the tile tag. Toggle
Use Sound for Hero Whether to allow the sound effect to play when the party leader encounters the tile tag. Toggle