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Equipment

Equipment

Equipment are the wearable, equipped entries in a character's inventory — weapons, armor, accessories, and any other gear that occupies a slot on the character. When equipped, a piece of equipment contributes its statistics and traits to its wearer, can change the wearer's map, battle, and portrait appearance, and can run a script on equip and unequip for custom logic.

Equipment can also override an Action Sequence on a specific Skill Type for the wearer, which is how a weapon changes the look of a basic attack or how a staff makes spell casts feel different from a sword's. Each piece of equipment fits into exactly one Equipment Slot, and can only be equipped on characters whose slot list includes that slot.

The Equipment section of the database

1 Properties

The piece of equipment's own fields — the slot it occupies, what it costs, and how it behaves when worn. Every one of them is listed under Properties further down this page.

2 Traits

Skills, resistances and passive effects the equipment grants while worn — see Trait Table Editor.

3 Tags

Free-form labels other systems can match against — see Tag Editor.

4 Scripts

Two hooks that fire as the equipment is put on and taken off, edited with Script Editor.

5 Statistics

What the equipment adds at each rank — see Statistics Table Editor.

Note: Equipment differs from Items in two important ways. Items are consumed (or used) and live in the general inventory; equipment is worn, occupies a slot, and contributes its statistics and traits passively for as long as it is equipped. Cursed or story-locked gear can be marked as unremovable so that the player cannot take it off through the standard equip menu.

Note: The Statistics, Traits, and Tags tabs are shared editors, used the same way wherever they appear — see Statistics Table Editor, Trait Table Editor, and Tag Editor.

Properties

System

Name Explanation Type
Cannot Be Removed When enabled, the player cannot remove this equipment through the standard equip menu. Toggle
Equip Script The script that runs when the equipment is put on. Script
Growth The growth of the equipment, if valid. Statistic
Is Equipped Whether the equipment is equipped. Toggle
Name The name of the item. String
Rank The rank of the equipment, if valid. Statistic
Statistics Table The statistics the equipment contributes to its wearer while equipped. Statistics Table
Trait Table The traits the equipment contributes to its wearer while equipped. Trait Table
Type The item type classification of the item. Item Type
Unequip Script The script that runs when the equipment is taken off. Script

Appearance

Name Explanation Type
Battle Sprite / Model The sprite or model associated with the equipment in battle. Sprite or Model
Description The description of the item. String
Icon The icon associated with the item. Icon
Icon Model The icon model associated with the item. Sprite or Model
Portrait The face or bust associated with the equipment. Sprite or Model
Sprite / Model The sprite or model associated with the equipment on maps. Sprite or Model

Battle

Name Explanation Type
Action Sequence The custom action sequence to use with the equipment. Action Sequence
Action Sequence Skill Type The skill type to apply the action sequence override on. Skill Type
Use Custom Action Sequence When enabled, this equipment overrides the Action Sequence used by the wearer for a specific Skill Type. Toggle

Data

Name Explanation Type
Cost The cost associated with the item. Number
Equipment Slot The slot this equipment occupies on a character. Equipment Slot
Is Instanced Whether the item should be instanced. Toggle
Is Required Whether the item cannot be removed from the inventory. Toggle
Weight The weight of the item, if valid. Number

Scripting

Name Explanation Type
Run Equip On System Event Whether the equip script is executed from a system event such as a new game or load save state. Toggle
Run Unequip On System Event Whether the unequip script is executed from a system event such as a new game or load save state. Toggle