Equipment
Equipment
Equipment are the wearable, equipped entries in a character's inventory — weapons, armor, accessories, and any other gear that occupies a slot on the character. When equipped, a piece of equipment contributes its statistics and traits to its wearer, can change the wearer's map, battle, and portrait appearance, and can run a script on equip and unequip for custom logic.
Equipment can also override an Action Sequence on a specific Skill Type for the wearer, which is how a weapon changes the look of a basic attack or how a staff makes spell casts feel different from a sword's. Each piece of equipment fits into exactly one Equipment Slot, and can only be equipped on characters whose slot list includes that slot.

Note: Equipment differs from Items in two important ways. Items are consumed (or used) and live in the general inventory; equipment is worn, occupies a slot, and contributes its statistics and traits passively for as long as it is equipped. Cursed or story-locked gear can be marked as unremovable so that the player cannot take it off through the standard equip menu.
Properties
System
| Name |
Explanation |
Type |
| Cannot Be Removed |
When enabled, the player cannot remove this equipment through the standard equip menu. |
Toggle |
| Equip Script |
The script that runs when the equipment is put on. |
Script |
| Growth |
The growth of the equipment, if valid. |
Statistic |
| Is Equipped |
Whether the equipment is equipped. |
Toggle |
| Name |
The name of the item. |
String |
| Rank |
The rank of the equipment, if valid. |
Statistic |
| Statistics Table |
The statistics the equipment contributes to its wearer while equipped. |
Statistics Table |
| Trait Table |
The traits the equipment contributes to its wearer while equipped. |
Trait Table |
| Type |
The item type classification of the item. |
Item Type |
| Unequip Script |
The script that runs when the equipment is taken off. |
Script |
Appearance
| Name |
Explanation |
Type |
| Battle Sprite / Model |
The sprite or model associated with the equipment in battle. |
Sprite or Model |
| Description |
The description of the item. |
String |
| Icon |
The icon associated with the item. |
Icon |
| Icon Model |
The icon model associated with the item. |
Sprite or Model |
| Portrait |
The face or bust associated with the equipment. |
Sprite or Model |
| Sprite / Model |
The sprite or model associated with the equipment on maps. |
Sprite or Model |
Battle
| Name |
Explanation |
Type |
| Action Sequence |
The custom action sequence to use with the equipment. |
Action Sequence |
| Action Sequence Skill Type |
The skill type to apply the action sequence override on. |
Skill Type |
| Use Custom Action Sequence |
When enabled, this equipment overrides the Action Sequence used by the wearer for a specific Skill Type. |
Toggle |
Data
| Name |
Explanation |
Type |
| Cost |
The cost associated with the item. |
Number |
| Equipment Slot |
The slot this equipment occupies on a character. |
Equipment Slot |
| Is Instanced |
Whether the item should be instanced. |
Toggle |
| Is Required |
Whether the item cannot be removed from the inventory. |
Toggle |
| Weight |
The weight of the item, if valid. |
Number |
Scripting
| Name |
Explanation |
Type |
| Run Equip On System Event |
Whether the equip script is executed from a system event such as a new game or load save state. |
Toggle |
| Run Unequip On System Event |
Whether the unequip script is executed from a system event such as a new game or load save state. |
Toggle |