Call Loot Table
Call Loot Table¶
Evaluates a loot table and adds the resulting items and equipment to the party's inventory.
Note: The loot table is evaluated using the specified chance evaluation method and number of attempts, then the results are added directly to the inventory.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Evaluation Method | The chance evaluation method used when rolling the loot table. | Chance Evaluation Method |
| Loot Table | The loot table to evaluate. | Variable or Value |
| Maximum Attempts | The maximum number of attempts to roll the loot table. | Variable or Value |
| Minimum Attempts | The minimum number of attempts to roll the loot table. | Variable or Value |
| Result | The variable to store the number of items generated by the loot table. | Variable or Value |
| Store Results | When enabled, the number of items generated is stored in a variable. | Toggle |
Chance Evaluation Method¶
| Name | Explanation |
|---|---|
| Singular | Only one item will result. Calculates the total sum of all chances and picks a single result from the weighted range. |
| Cumulative | Each roll is evaluated against the total of all rows. Can generate every result, using a single random number against the cumulative sum. |
| Reroll | Each row is independently re-evaluated with its own random roll against the maximum chance. Can generate every result. |
Examples¶
Roll Loot Table 5 with 1 to 3 Attempts¶
Evaluates loot table index 5 somewhere between 1 and 3 times using the default reroll method, adding any generated items and equipment directly to the party's inventory.
{"Data":{"ChanceEvaluationMethod":"Reroll","LootTableIndex":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"5","VariableIndex":0,"Metadata":null},"MaximumAttempts":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"3","VariableIndex":0,"Metadata":null},"MinimumAttempts":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"1","VariableIndex":0,"Metadata":null},"Result":{"IsGlobalVariable":true,"IsLocalVariable":false,"IsValue":false,"Value":"","VariableIndex":0,"Metadata":null},"StoreResults":false,"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.Inventory.CallLootTableCommand"}
Roll a Variable-Indexed Table and Store the Result¶
Evaluates the loot table whose index is stored in Global Variable 1, rolling exactly 5 attempts using the cumulative method. The number of items generated is stored in Global Variable 0.
{"Data":{"ChanceEvaluationMethod":"Cumulative","LootTableIndex":{"IsGlobalVariable":true,"IsLocalVariable":false,"IsValue":false,"Value":"","VariableIndex":1,"Metadata":null},"MaximumAttempts":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"5","VariableIndex":0,"Metadata":null},"MinimumAttempts":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"5","VariableIndex":0,"Metadata":null},"Result":{"IsGlobalVariable":true,"IsLocalVariable":false,"IsValue":false,"Value":"","VariableIndex":0,"Metadata":null},"StoreResults":true,"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.Inventory.CallLootTableCommand"}
Single Singular Roll of Loot Table 2¶
Evaluates loot table index 2 exactly once using the singular method, which selects at most one entry based on weighted chance.
{"Data":{"ChanceEvaluationMethod":"Singular","LootTableIndex":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"2","VariableIndex":0,"Metadata":null},"MaximumAttempts":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"1","VariableIndex":0,"Metadata":null},"MinimumAttempts":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"1","VariableIndex":0,"Metadata":null},"Result":{"IsGlobalVariable":true,"IsLocalVariable":false,"IsValue":false,"Value":"","VariableIndex":0,"Metadata":null},"StoreResults":false,"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.Inventory.CallLootTableCommand"}