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Doodad Palettes

Doodad Palettes

Doodad Palettes are sets of doodads that can be painted onto a map in the map editor. Each click picks a seed, and the seed decides which doodads appear where, along with their rotation and scale, so painting over the same ground again during a stroke adds nothing new.

The map is divided into cells, and each cell holds at most one doodad, which keeps painted doodads from clumping together. The Drop Chance decides whether a cell gets a doodad, and the rows' chances decide which one.

Note: Doodad Palettes are only used by the map editor; painted doodads are ordinary doodads on the map.

Properties

System

Name Explanation Type
Constrain to Height Whether doodads are only placed on tiles at the height that was first clicked. Toggle
Constrain to Layer Whether doodads are only placed on tiles of the layer that was first clicked. Toggle
Drop Chance The percent chance, from 0 to 100, that a cell drops a doodad. The rows' chances then decide which doodad is dropped. Number
Jitter How far a doodad may be offset from the center of its cell, from 0 (centered) to 0.5 (anywhere in the cell). Number
Lock to Grid Whether doodads are placed exactly at the center of their cells, rather than offset by the jitter. Toggle
Name The name of the doodad palette. String
Radius The radius of the brush, in tiles. Number
Rows The doodads that can be painted, with their chance of appearing in a cell. Doodad Palette Row
Seed Maximum The highest seed that can be picked when the seed range is used. Number
Seed Minimum The lowest seed that can be picked when the seed range is used. Number
Spacing The size of a cell, in tiles. Each cell holds at most one doodad. Number
Use Seed Range Whether each click picks its seed from the seed range, limiting the palette to a few repeatable patterns. Toggle

Doodad Palette Row

Properties

System

Name Explanation Type
Chance The weighted chance that the doodad is picked when a cell drops a doodad. A row's odds are its chance divided by the total of all rows' chances. Number
Doodad The doodad to paint. Doodad
Maximum Rotation The maximum rotation, in degrees, added to the doodad's own rotation. Vector
Maximum Scale The maximum scale, multiplied by the doodad's own scale. Vector
Minimum Rotation The minimum rotation, in degrees, added to the doodad's own rotation. Vector
Minimum Scale The minimum scale, multiplied by the doodad's own scale. Vector
Uniform Scale Whether one random value, taken from the X range, scales all three axes together. Toggle