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Tag Context Providers

Tag Context Providers

Tag Context Providers supply Tags to User Interfaces at runtime. They read data from game objects and expose it as key-value tag pairs that User Interface Elements can display using templated values.

Providers are also used by the Modify Tags command to add, change, or remove tags on objects identified by their Unique ID (or, for variable-backed providers, by variable index).


Tag Context Providers


Battler

Provides Tags from a battler in combat, such as name, statistics, status effects, and battle state.


Global Variable

Reads and writes Tags stored as serialized JSON inside a Global Variable's value, identified by the variable's index.


Item

Provides Tags from an item or equipment instance in the party's inventory, such as name, quantity, type, and custom tags.


Local Variable

Reads and writes Tags stored as serialized JSON inside a Local Variable's value, identified by the variable's index.


Party

Provides Tags from a hero in the party (outside of battle), such as name, class, statistics, and equipment.


Save State

Provides Tags from a saved game state, such as save date, playtime, party members, and location. Writes flush to disk.


Skill Slot

Provides Tags from a skill slot in a party member's skill list, such as name, type, and rank.