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RPG Architect Documentation
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RPG Architect Documentation
Welcome
Guides
Guides
Getting Started
Frequently Asked Questions
Reporting Bugs
Troubleshooting
Tutorials
Cookbook
Cookbook
Changing Tile Size
Sprite and Model Priority
AI Assisted Development
2D Cookbook
2D Cookbook
Layer Rendering
Pixel Perfect Rendering
3D Cookbook
3D Cookbook
Modeling Best Practices
Editor
Editor
Database
Map Editor
Map Editor
Entity Reference
Switch Definitions
Switch Definitions
Table of contents
Switch Definitions
Variable Definitions
Reference
Reference
3D Model
Actor Reference
Annotations
Annotation Effects
Array
Audio
Collider
Conditions
Context
Direction
Easing Function
Entity
Filter
Font
Formulas
Graphics Post Processors
Image
Interaction
Light
Local and Global Data
Map
Movement Elements
Music
Physics Object Reference
Projection Elements
Projection Element Modifiers
Reference Switch or Variable
Scene
Scene Transitions
Script
Sound Effect
Sprite Format
Sprite or Model
Statistics Table
Switch
Switch or Value
Tag Context Providers
Tags
Text Escape Codes
Tileset Format
Trait Effect Table
Trait Table
Unique ID
Variable
Variable Manipulators
Variable or Value
Video
Database
Database
Characters
Characters
Characters
Classes
Character Animations
Portrait Expressions
Sprite Layers
Skills
Skills
Skill Settings
Skills
Skill Types
Items
Items
Configuration
Items
Equipment
Loot Tables
Equipment Slots
Item Types
Maps
Maps
Configuration
Tilesets
Tile Tags
Doodads
Entity Definitions
Vehicles
Weather
Projections
Data Entries
Data Entries
Data Entries
Data Entry Types
Statistics
Statistics
Statistics
Elementals
Status Effects
Enemies
Enemies
Enemies
Enemy Formations
Battles
Battles
Configuration
Battle Backdrops
Action Sequences
Battle Poses
Animations
Animations
Animations
User Interfaces
User Interfaces
User Interfaces
Font Families
System
System
Video Configuration
Audio Configuration
General
Localizations
Title
New Game
Game Over
Virtual Keys
Controllers
Global Scripts
Functions
Commands
Commands
Data Manipulation
Data Manipulation
Change Switch
Change Variable
Array Operations
Save Unique ID
Save Value
Variable Manipulation
Modify Tags
Change Name
Evaluate Formula
Save State Management
Save State Management
Load State
Save State
Delete State
Audio
Audio
Play Sound Effect
Play Music
Toggle Music
Stop Music
Play Background Effect
Stop Background Effect
Set Master Volume
Message
Message
Display Static Message
Display Dynamic Message
Dismiss Message
Display Dialogue Options
Display All Messages
Inventory
Inventory
Change Inventory
Clear Inventory
Call Loot Table
Change Money
Clone Item
Destroy Item
Get Item Quantity
Use Inventory Item
Equip Hero
Unequip Hero
Character
Character
Change Statistic
Change Status Effect
Restore Character
Change Class
Skill
Skill
Change Skill
Use Skill
Party
Party
Add Character
Remove Character
Change Party Member
Swap Party Member
Restore Party
Animation
Animation
Play Animation
Stop Animation
Add Annotations
Remove Annotations
Set Character Animation
Set Battle Pose
Set Portrait Expression
Rotate Object
Flash Screen
Shake Screen
Tint Screen
Show Screen
Hide Screen
Physics
Physics
Apply Velocity
Alter Physics Properties
Alter Collider
Alter Gravity
Map
Map
Teleport
Reset Map
Get Tile Information
Change Movement Type
Change Tileset Image
Adjust Camera
Adjust Lighting
Adjust Light
Set Camera Type
Set Camera Target
Add Weather
Change Weather
Delete Weather
Clear Weather
Adjust Map Layer
Entity And Vehicle
Entity And Vehicle
Spawn Entity
Remove Entity
Move Entity
Spawn Vehicle
Remove Vehicle
Stop Entity
Change Character Model
Cancel Vehicle Exit
Change Portrait Model
Change Battle Model
Jump
Access Entity Local Variable
Access Entity Local Switch
Save Entity Unique ID
Projection
Projection
Spawn Projection
Remove Projection
Battle
Battle
Start Battle
Schedule Battle Command
Show Battle Command Targets
Clear Battle Command Targets
Alter Battle Command
End Battle
Change Battler Position
Add Battle Log
Clear Battle Log
Change Battle Speed
Set Encounter Steps
Change Battle Counter
Control Flow
Control Flow
Conditional (If/Then/Else)
Switch Conditional
Wait
Toggle Controls
Fixed Loop
Comment
Conditional Loop
Break
Exit Script
Code Block
Main Menu
Main Menu
Toggle Main Menu Lock
Open Main Menu
Change Main Menu
Picture
Picture
Show Picture
Change Picture
Hide Picture
Clear Pictures
Video
Video
Play Video
Change Video
Pause Video
Resume Video
Stop Video
User Interface
User Interface
Open Menu
Close Menu
Open Overlay
Open Text Entry
Refresh Overlay
Push Focus
Save Context Unique ID
Set User Interface Element Context
Refresh User Interface Element Context
Reset User Interface Element Selection
Pop Focus
Toggle User Interface Element Visibility
Get Selected Item Index
Set Selected Item Index
Close User Interface
System
System
Run Global Script
Call Function
Change Game Speed
Change Text Speed
Change Background Color
Change Mouse
Run JSON Command
Launch Url
Change Graphics
Set Localization
Shop
Shop
Open Shop
Adjust Shop Item Quantity
Buy Shop Item
Sell To Shop
Scene
Scene
Title
New Game
Reset Game
Game Over
Exit
Data Sources
Data Sources
Background Effect
Battle Action
Battle Command
Battle Manager
Battle Summary
Battler
Camera
Class
Data Entries
Data Management
Database - Characters
Database - Data Entries
Database - Equipment
Database - Items
Database - Status Effects
Equipment
Equipment Slot
Game
Game Statistics
Graphics and Video
Hero
Hero Battle Summary
Input
Inventory Slot
Item
Map
Music
Party
Physics Object
Projection
RPG Save State
Scene
Shop
Shop Category
Shop Item
Shop Item Cost
Shop Sell Item
Skill
User Interface
Animations
Animations
Elements
Elements
Effect Frame
Graphic Frame
Particle Emitter
Shake
Sound Effect
Target Effect
Particle Effects
User Interfaces
User Interfaces
User Interface Contexts
User Interface Elements
User Interface Elements
Compass List
Folder
Gauge
List
Pane
Picture
Slider
Templated List
Text
User Interface Element Effect
User Interface Transitions
User Interface Types
User Interface Types
Dialogue
Menu
Message Box
Overlay
Shop
Text Entry
Battles
Battles
Action Sequences
Action Sequences
Elements
Elements
Absolute Movement
Animation
Battle Log
Battle Pose
Clear Battle Log
Color Flash
Color Mask
Conditional
Loop
Relative Movement
Relative Offset Movement
Result
Result Modifier
Sound Effect
Switch
Variable
Virtual Key
Visibility
Wait
Action Sequence Result
Battle Action Results
Battle Conditions
Programs
Programs
Add Enemy
Alter Statistic
Alter Status Effect
Battle Log
Battle Table
Clear Battle Log
Do Nothing
Global Switch
Global Variable
Replace Enemy
Set Battle Pose
Use Skill
Wait
Battle Rewards
Setup Sequences
Table of contents
Switch Definitions
Switch Definitions
Switch Definitions
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