Skills
Skills¶
Skills are the active abilities that characters and enemies can use in battle and from the menu — attacks, spells, special techniques, item-use commands, escape attempts, and any other ability that runs when a battler chooses it. A skill defines what happens when it is used, who it can target, what it costs the user, and what visuals and animations play during execution.
When used, a skill applies its effects through two separate tables: a User Effect Table that affects the battler performing the skill (paying costs, applying buffs, triggering self-effects), and a Target Effect Table that affects whoever the skill is aimed at. A skill can additionally invoke a global script for fully custom logic that the standard effect tables do not cover.

Properties¶
The skill's own fields, grouped by topic — what it costs, who it can target, what it animates, and how it behaves in battle. Every one of them is listed under Properties further down this page.
Statistics¶
The skill's value for each statistic at every rank — see Statistics Table Editor.
Tags¶
Free-form labels other systems can match against — see Tag Editor.
User Effects¶
What the skill does to the battler using it — paying its cost, buffing itself, or any other self-applied effect. See Effect Table Editor.
Target Effects¶
What the skill does to whoever it is aimed at — damage, healing, and status effects. This is where most of a skill's behaviour lives. See Effect Table Editor.
Note: Skills are gated to characters through Skill Types — a character can only use skills whose type appears in its allowed Skill Types list, and skills are organized into menus by their type. To grant a skill to a specific character without exposing it to everyone of that type, attach it through a Trait, a Class, or a piece of Equipment instead of relying on the type alone.
Note: Skills can also be configured as item-use skills, where the skill is the menu entry for using items of a particular kind, and as escape skills, which trigger the battle's escape logic when chosen instead of running their normal effects.
Note: The Statistics and Tags tabs are shared editors, used the same way wherever they appear — see Statistics Table Editor and Tag Editor.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Name | The name of the skill. | String |
| Skill Type | The category this skill belongs to. A skill always belongs to exactly one type. | Skill Type |
| Statistics Table | The statistics table for the skill. | Statistics Table |
| Tags | The tags for the skill. | Tags |
| Target Effect Table | The effects the skill applies to whoever it is aimed at, such as damage, healing, and status effects. | Trait Effect Table |
| Unique ID | The unique identifier for the skill. | Unique ID |
| User Effect Table | The effects the skill applies to the battler performing it, such as costs, self-buffs, or reactive effects. | Trait Effect Table |
Appearance¶
| Name | Explanation | Type |
|---|---|---|
| Description | The description of the skill. | String |
| Icon | The icon associated with the skill. | Icon |
| Sound Effect | The sound effect played during non-battle uses of the skill. | Sound Effect |
Battle¶
| Name | Explanation | Type |
|---|---|---|
| Action Sequence | The custom action sequence to use with the skill. | Action Sequence |
| Animation | The animation to use with the skill. | Animation |
| Auto Target | Whether the skill automatically selects a target. | Toggle |
| Battle Log Message | The message that shows in the battle log. | String |
| Cooldown Formula | The cooldown formula for the skill. | Formula |
| Failure Message | The message that shows when the skill fails. | String |
| Include Equipment Traits | Whether to include equipment traits/effects during skill use. | Toggle |
| Targeting Animation | The custom targeting animation to use with the skill. | Animation |
| Use Custom Action Sequence | When enabled, the skill plays a specific Action Sequence in battle instead of the default sequence for its skill type. | Toggle |
| Use Custom Targeting Animation | Whether to use a custom targeting animation. | Toggle |
| Warm-Up Formula | The warm-up formula for the skill. | Formula |
Data¶
| Name | Explanation | Type |
|---|---|---|
| Ignore User Costs | Whether the skill can be used regardless of user costs. | Toggle |
| Is Used in Battle | Whether the skill can be used in a battle. | Toggle |
| Is Used in Menu | Whether the skill can be used in a menu. | Toggle |
| Minimum Rank to Use | The minimum rank required to use the skill. | Number |
| Requires User Cost | Requires the user cost to register some change to use. | Toggle |
| Single Success Roll | When enabled, the success formula is evaluated once and the result is applied to all targets uniformly. | Toggle |
| Success Formula | The success formula to use the skill. | Formula |
| Use Scope | Who the skill is allowed to target when used. | Use Scope |
Escape¶
| Name | Explanation | Type |
|---|---|---|
| Is Escape | When enabled, choosing this skill in battle triggers the battle's escape logic instead of running the skill's normal effects. The skill's animation, action sequence, and costs still apply. | Toggle |
Global Script¶
| Name | Explanation | Type |
|---|---|---|
| Is Global Script | Whether to execute a script during the skill use. | Toggle |
| Script | The script to execute when the skill is used. | Script |
Item Use¶
| Name | Explanation | Type |
|---|---|---|
| Is Item Use | When enabled, this skill becomes the menu entry for using items rather than running its own effects. | Toggle |
| Item Filter Groups | The filters that restrict which items this skill can be used with when Is Item Use is enabled. | Filter |
Use Scope¶
| Name | Explanation |
|---|---|
| None | |
| User | |
| Ally | |
| Random Ally | |
| User and Allies | |
| Enemy | |
| Random Enemy | |
| All Enemies | |
| Everyone | |
| Anyone | |
| Random |