Skills
Skills
Skills are the active abilities that characters and enemies can use in battle and from the menu — attacks, spells, special techniques, item-use commands, escape attempts, and any other ability that runs when a battler chooses it. A skill defines what happens when it is used, who it can target, what it costs the user, and what visuals and animations play during execution.
When used, a skill applies its effects through two separate tables: a User Effect Table that affects the battler performing the skill (paying costs, applying buffs, triggering self-effects), and a Target Effect Table that affects whoever the skill is aimed at. A skill can additionally invoke a global script for fully custom logic that the standard effect tables do not cover.

Note: Skills are gated to characters through Skill Types — a character can only use skills whose type appears in its allowed Skill Types list, and skills are organized into menus by their type. To grant a skill to a specific character without exposing it to everyone of that type, attach it through a Trait, a Class, or a piece of Equipment instead of relying on the type alone.
Note: Skills can also be configured as item-use skills, where the skill is the menu entry for using items of a particular kind, and as escape skills, which trigger the battle's escape logic when chosen instead of running their normal effects.
Properties
System
| Name |
Explanation |
Type |
| Name |
The name of the skill. |
String |
| Skill Type |
The category this skill belongs to. A skill always belongs to exactly one type. |
Skill Type |
| Statistics Table |
The statistics table for the skill. |
Statistics Table |
| Tags |
The tags for the skill. |
Tags |
| Target Effect Table |
The effects the skill applies to whoever it is aimed at, such as damage, healing, and status effects. |
Trait Effect Table |
| Unique ID |
The unique identifier for the skill. |
Unique ID |
| User Effect Table |
The effects the skill applies to the battler performing it, such as costs, self-buffs, or reactive effects. |
Trait Effect Table |
Appearance
| Name |
Explanation |
Type |
| Description |
The description of the skill. |
String |
| Icon |
The icon associated with the skill. |
Icon |
| Sound Effect |
The sound effect played during non-battle uses of the skill. |
Sound Effect |
Battle
| Name |
Explanation |
Type |
| Action Sequence |
The custom action sequence to use with the skill. |
Action Sequence |
| Animation |
The animation to use with the skill. |
Animation |
| Auto Target |
Whether the skill automatically selects a target. |
Toggle |
| Battle Log Message |
The message that shows in the battle log. |
String |
| Cooldown Formula |
The cooldown formula for the skill. |
Formula |
| Failure Message |
The message that shows when the skill fails. |
String |
| Include Equipment Traits |
Whether to include equipment traits/effects during skill use. |
Toggle |
| Targeting Animation |
The custom targeting animation to use with the skill. |
Animation |
| Use Custom Action Sequence |
When enabled, the skill plays a specific Action Sequence in battle instead of the default sequence for its skill type. |
Toggle |
| Use Custom Targeting Animation |
Whether to use a custom targeting animation. |
Toggle |
| Warm-Up Formula |
The warm-up formula for the skill. |
Formula |
Data
| Name |
Explanation |
Type |
| Ignore User Costs |
Whether the skill can be used regardless of user costs. |
Toggle |
| Is Used in Battle |
Whether the skill can be used in a battle. |
Toggle |
| Is Used in Menu |
Whether the skill can be used in a menu. |
Toggle |
| Minimum Rank to Use |
The minimum rank required to use the skill. |
Number |
| Requires User Cost |
Requires the user cost to register some change to use. |
Toggle |
| Single Success Roll |
When enabled, the success formula is evaluated once and the result is applied to all targets uniformly. |
Toggle |
| Success Formula |
The success formula to use the skill. |
Formula |
| Use Scope |
Who the skill is allowed to target when used. |
Use Scope |
Escape
| Name |
Explanation |
Type |
| Is Escape |
When enabled, choosing this skill in battle triggers the battle's escape logic instead of running the skill's normal effects. The skill's animation, action sequence, and costs still apply. |
Toggle |
Global Script
| Name |
Explanation |
Type |
| Is Global Script |
Whether to execute a script during the skill use. |
Toggle |
| Script |
The script to execute when the skill is used. |
Script |
Item Use
| Name |
Explanation |
Type |
| Is Item Use |
When enabled, this skill becomes the menu entry for using items rather than running its own effects. |
Toggle |
| Item Filter Groups |
The filters that restrict which items this skill can be used with when Is Item Use is enabled. |
Filter |
| Name |
Explanation |
| None |
|
| User |
|
| Ally |
|
| Random Ally |
|
| User and Allies |
|
| Enemy |
|
| Random Enemy |
|
| All Enemies |
|
| Everyone |
|
| Anyone |
|
| Random |
|