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Battle Backdrops

Battle Backdrops

Battle Backdrops define where a battle takes place and where its heroes and enemies stand. A backdrop is selected when a battle begins and determines both the environment the player sees and the slot layout that battlers are assigned to.

Which fields on a backdrop are actually used depends on the battle configuration. In UI-based battles, the backdrop is composited from its Background and Foreground Elements, with battlers placed in pixel coordinates relative to the center of the screen. In map-based battles, the backdrop instead renders a 3D map as the environment, with battlers placed in tile coordinates relative to the battle's focal point on that map.

Note: Background and Foreground Elements are only rendered in UI-based battles and are ignored entirely in map-based battles. The Map field is the opposite — it is only used in map-based battles and is ignored in UI-based ones. The camera overrides apply in both modes and tune the camera relative to whichever environment the battle is using.

Note: Hero and Enemy Placements are used by both modes, but the unit and origin differ. In UI-based battles each placement is a pixel offset from the center of the screen; in map-based battles each placement is a tile offset from the battle's focal point. Provide enough placement slots to cover the largest party and largest enemy formation that can use this backdrop, since extras simply remain unused.

Properties

System

Name Explanation Type
Background Elements 2D image or sprite layers composited behind the battlers in UI-based battles. Ignored in map-based battles. BattleBackdropElement
Distance The overridden distance of the camera. Leave empty to use the default. Number
Enemy Placements The ordered list of slots where enemies stand on the backdrop. Each slot defines a position and an optional facing direction. BattleBackdropPlacement
Field of View The overridden field of view of the camera. Leave empty to use the default. Number
Foreground Elements 2D image or sprite layers composited in front of the battlers in UI-based battles. Ignored in map-based battles. BattleBackdropElement
Hero Placements The ordered list of slots where heroes stand on the backdrop. Each slot defines a position and an optional facing direction. BattleBackdropPlacement
Map The 3D map rendered as the environment in map-based battles. Ignored in UI-based battles. Number
Name The name of the backdrop. Used to identify it in the editor and database. String
Pitch The overridden pitch of the camera. Leave empty to use the default. Number
Render Distance The overridden render distance of the camera. Leave empty to use the default. Number
Reset to Default Whether to reset the camera to the default values, ignoring any overrides on this backdrop. Toggle
Roll The overridden roll of the camera. Leave empty to use the default. Number
Rotation The rotation of the camera for the scene, based off of the default camera view. Vector
Scale The overridden scale of the camera. Leave empty to use the default. Number
Yaw The overridden yaw of the camera. Leave empty to use the default. Number

Battle Backdrop Element

Properties

System

Name Explanation Type
Blend Mode The blend mode of the layer. Blend Mode
Color Mask The color mask to apply to the element. Color
Image The static image associated with the layer. Image
Name The name of the layer. String
Pixel Height The height of the layer in pixels. Number
Pixel Width The width of the layer in pixels. Number
Pixel X The x coordinate of the layer in pixels. Number
Pixel Y The y coordinate of the layer in pixels. Number
Relative Height The height of the layer in screen percentage. Number
Relative Width The width of the layer in screen percentage. Number
Relative X The x coordinate of the layer in screen percentage. Number
Relative Y The y coordinate of the layer in screen percentage. Number
Sprite The sprite associated with the layer. Sprite or Model
Use Relative Positioning Whether to use measurements based on a percentage of the screen rather than pixels. Toggle
Use Sprite Whether to use a sprite instead of a static image for this layer. Toggle

Battle Backdrop Placement

Properties

System

Name Explanation Type
Direction The facing direction to assign to the battler placed in this slot. Direction
Position The world-space position where the battler is placed on the backdrop. Vector

Blend Mode

Name Explanation
Non Pre-Multiplied The default blend mode with standard transparency handling.
Additive Adds source and destination colors together, creating a brightening glow effect.
Alpha-Blend Blends source and destination using pre-multiplied alpha transparency.
Opaque Renders fully opaque with no transparency.
Burn / Subtractive Subtracts source color from the destination, creating a darkening burn effect.
Glow / Screen Inverts, multiplies, and inverts again, creating a brightening screen effect.
Shade / Multiply Multiplies source and destination colors, creating a darkening shade effect.