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Items

Items

Items are the consumable, non-equipped entries in a character's inventory — potions, scrolls, bombs, key items, and any other object the player can hold and use. An item defines what happens when it is used, where it can be used (in battle, from the menu, or both), who it can target, and how many times it can be consumed before it is removed.

When used, an item can apply trait effects directly to its targets, invoke an existing skill so that all of that skill's behavior runs through the item, or call a global script for fully custom logic. These three modes are mutually exclusive — an item is either a trait-effect item, a skill wrapper, or a script trigger.

![Items.Items](Items.Items.png)

Note: Items represent the inventory entry, not the in-world appearance of a dropped object. Visual appearance, stack limits, default sound effects, and other category-wide behavior come from the item's Item Type. To restrict which characters can use an item, expose its type through the character's allowed Item Types — characters can only use items whose type is in their list.

Note: Items do not have to be consumed on use. Key items, plot triggers, and reusable tools can be configured to remain in the inventory after they are used, letting an item act more like a persistent switch or trigger than a single-use consumable.

Properties

System

Name Explanation Type
Is Item Whether the item has an actual item effect. Toggle
Name The name of the item. String
Trait Effect Table The trait effect table for the item. Trait Effect Table
Type The item type classification of the item. Item Type

Appearance

Name Explanation Type
Description The description of the item. String
Icon The icon associated with the item. Icon
Icon Model The icon model associated with the item. Sprite or Model
Sound Effect The sound effect played during non-battle uses of the item. Sound Effect

Battle

Name Explanation Type
Action Sequence The custom action sequence to use with the item. Action Sequence
Animation The animation to use with the item. Animation
Auto Target Whether the item automatically selects a target. Toggle
Battle Log Message The message that shows in the battle log. String
Cooldown Formula The cooldown formula for the item. Formula
Failure Message The message that shows when the item fails. String
Targeting Animation The custom targeting animation to use with the item. Animation
Use Custom Action Sequence When enabled, the item plays a specific Action Sequence in battle instead of the default item-use sequence. Toggle
Use Custom Targeting Animation Whether to use a custom targeting animation. Toggle
Warm-Up Formula The warm-up formula for the item. Formula

Data

Name Explanation Type
Cost The cost associated with the item. Number
Is Instanced Whether the item should be instanced. Toggle
Is Required Whether the item cannot be removed from the inventory. Toggle
Is Used in Battle Whether the item can be used in battle. Toggle
Is Used in Menu Whether the item can be used in a menu. Toggle
Maximum Random Uses The maximum random uses of the item. Number
Minimum Random Uses The minimum random uses of the item. Number
Single Success Roll When enabled, the success formula is evaluated once and the result is applied to all targets uniformly. Toggle
Success Formula The success formula to use the item. Formula
Use Scope Who the item is allowed to target when used. Use Scope
Uses The number of times the item can be used before it is consumed and removed from the inventory. Number
Weight The weight of the item, if valid. Number

Global Script

Name Explanation Type
Is Global Script Whether to execute a script during the item use. Toggle
Script The script to execute when the item is used. Script

Skill

Name Explanation Type
Ignore Target Effects Whether the skill ignores the target effects. Toggle
Ignore User Effects Whether the skill ignores the user effects. Toggle
Is Skill Whether the item invokes a skill usage. Toggle
Skill The skill to execute when the item is used. Skill

Use Scope

Name Explanation
None
User
Ally
Random Ally
User and Allies
Enemy
Random Enemy
All Enemies
Everyone
Anyone
Random