Remove Character
Remove Character¶
Deletes a character from the party entirely, removing them from both the active and inactive party lists.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Target | The party member to remove from the party. | Actor Reference |
| Update Scene | Whether the scene is immediately updated after removing the character. When enabled, the party display on the map updates right away. | Toggle |
Examples¶
Remove Party Member 0 from the Party¶
This removes the first active party member from the party entirely.
{"Data":{"IsReflectedImmediately":0,"Target":{"Identifier":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null},"IsEntity":0,"IsIdentifiedByUniqueID":0,"IsPartyMember":1,"IsSelf":0,"Metadata":null},"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.Party.RemoveCharacterCommand"}
Remove a Character by Unique Identifier with Immediate Scene Update¶
This removes the party member identified by the unique identifier stored in Global Variable 0 and immediately updates the scene.
{"Data":{"IsReflectedImmediately":1,"Target":{"Identifier":{"IsGlobalVariable":true,"IsLocalVariable":false,"IsValue":false,"Value":"","VariableIndex":0,"Metadata":null},"IsEntity":0,"IsIdentifiedByUniqueID":1,"IsPartyMember":0,"IsSelf":0,"Metadata":null},"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.Party.RemoveCharacterCommand"}