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Trait Table Editor

Trait Table Editor

Traits are the reusable building blocks that grant skills, resistances, and passive effects. The Trait Table Editor is the same editor everywhere it appears — Characters, Classes, Enemies, and Equipment all use it.

Because the same editor is attached in several places, a character's effective traits are the sum of every table that applies to it at the time: its own, plus those of any class it has taken and any equipment it currently has on.

The values a trait holds are documented under Trait Table.

The Trait Table editor, showing the traits applied to a character

1 Rank Statistic

The statistic that tracks rank for this table. Each row below applies once its rank is reached in this statistic.

2 Export / Import / Reset

Moves the whole table in and out of a file, so a set of traits can be authored elsewhere or reused across entries. Reset clears the table back to empty.

3 Add Trait

Adds a row. New rows start at rank 0, so set the rank first if the trait is not meant to apply immediately.

4 Traits

One row per trait. Left to right: the rank it starts applying at, the kind of trait, what it targets, and the value it carries. The kinds of trait and what each one does are listed under Trait Table.