Graphics Post Processors
Graphics Post Processors¶
Graphics Post Processors are visual effects applied to the rendered scene as a final pass. They can be stacked and conditionally enabled using Conditions. Post processors are configured on scene databases such as Map Configuration, Battle Configuration, Title, and Game Over.
Amber LCD¶
Amber LCD post-processing effect that maps the scene onto a four shade amber handheld ramp.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Dither Strength | The strength of the ordered dithering between shades. Range: 0 to 1. Default: 1. | Number |
| Intensity | The strength of the palette effect. Range: 0 to 1. Default: 1. | Number |
| Size | The scale of the dither pattern. Range: 1 to 8. Default: 1. | Number |
Bloom¶
Bloom post-processing effect that adds a glow to bright areas of the scene.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Intensity | The strength of the bloom glow. Range: 0 to 5. Default: 1. | Number |
| Threshold | The brightness level above which bloom is applied. Range: 0 to 2. Default: 0.8. | Number |
Cel Shading¶
Cel-shading post-processing effect that quantizes lighting into discrete bands and draws geometry-aware outlines using the depth and normal buffers.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Intensity | The overall strength of the cel-shading effect. Range: 0 to 1. Default: 1. | Number |
| Levels | The number of discrete luminance bands. Range: 2 to 16. Default: 4. | Number |
| Offset | The smoothness of transitions between luminance bands. Range: 0 to 0.2. Default: 0.05. | Number |
| Size | The width of the edge outlines in texels. Range: 0.5 to 5. Default: 1. | Number |
| Threshold | The minimum edge strength to draw an outline. Range: 0.01 to 0.5. Default: 0.1. | Number |
CGA 16¶
CGA 16 post-processing effect that maps the scene onto the sixteen color CGA palette.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Dither Strength | The strength of the ordered dithering applied before matching. Range: 0 to 1. Default: 1. | Number |
| Intensity | The strength of the palette effect. Range: 0 to 1. Default: 1. | Number |
| Size | The scale of the dither pattern. Range: 1 to 8. Default: 1. | Number |
Chromatic Aberration¶
Chromatic aberration post-processing effect that offsets RGB channels toward the screen edges.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Intensity | The overall strength of the aberration. Range: 0 to 2. Default: 0.5. | Number |
| Offset | The pixel offset between RGB channels. Range: 0 to 10. Default: 1. | Number |
Color Blindness¶
Color blindness post-processing effect that remaps confusable colors so players with a color vision deficiency can tell them apart.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Intensity | The strength of the correction, from a subtle nudge to a full remap. Range: 0 to 1. Default: 1. | Number |
| Type | The type of color vision deficiency to correct for. Range: 0 to 3. Default: 0. | Number |
Color Grading¶
Color grading post-processing effect that adjusts brightness, contrast, and saturation.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Brightness | The overall brightness multiplier. Range: 0 to 3. Default: 1. | Number |
| Contrast | The contrast multiplier. Range: 0 to 3. Default: 1. | Number |
| Saturation | The color saturation multiplier. Range: 0 to 3. Default: 1. | Number |
Composite 64¶
Composite 64 post-processing effect that maps the scene onto a sixty four entry composite video palette.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Intensity | The strength of the palette effect. Range: 0 to 1. Default: 1. | Number |
| Threshold | The saturation below which a color is treated as gray. Range: 0 to 1. Default: 0.25. | Number |
Cross Hatch¶
Cross-hatch post-processing effect that shades darker tones with layered ink strokes, in the style of pen-and-ink or comic book art.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Angle | The rotation of the first stroke layer, in degrees. Range: 0 to 180. Default: 45. | Number |
| Frequency | The number of strokes per one hundred pixels. High values alias at low internal resolutions. Range: 2 to 25. Default: 8. | Number |
| Intensity | The overall strength of the strokes. Range: 0 to 1. Default: 1. | Number |
| Levels | The number of stroke layers added as tones get darker. Range: 1 to 4. Default: 3. | Number |
| Light Azimuth | The compass direction of the light, in degrees. Only used by Surface Normal. Range: 0 to 360. Default: 45. | Number |
| Light Elevation | The height of the light above the horizon, in degrees. Only used by Surface Normal. Range: -90 to 90. Default: 50. | Number |
| Threshold | The tone at which strokes begin. Higher values hatch more of the image. Range: 0.05 to 1. Default: 0.6. | Number |
| Type | What the stroke density is measured against. Surface Normal shades by lighting angle and ignores how dark a texture is, but requires 3D geometry. Range: 0 to 1. Default: 0. | Number |
| Width | The thickness of each stroke, as a fraction of the gap between them. Range: 0.05 to 0.5. Default: 0.2. | Number |
CRT¶
CRT post-processing effect that simulates a cathode ray tube display with barrel distortion and scanlines.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Curvature | The amount of barrel distortion. Range: 0 to 0.1. Default: 0.02. | Number |
| Intensity | The overall strength of the CRT effect. Range: 0 to 1. Default: 1. | Number |
| Size | The RGB sub-pixel separation distance. Range: 1 to 4. Default: 2. | Number |
Depth of Field¶
Depth of field post-processing effect that blurs areas outside of a focal range.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Blur Size | The maximum radius of the blur in pixels. Range: 1 to 32. Default: 8. | Number |
| Focus Distance | The distance from the camera that is in perfect focus, in world units. Range: 0.1 to 100. Default: 10. | Number |
| Focus Range | The width of the in-focus band around the focus distance, in world units. Range: 0.1 to 50. Default: 5. | Number |
| Intensity | The overall strength of the blur effect. Range: 0 to 1. Default: 1. | Number |
Dither¶
Dither post-processing effect that applies ordered dithering using a 4x4 Bayer matrix.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Intensity | The strength of the dithering effect. Range: 0 to 1. Default: 1. | Number |
| Levels | The number of color levels per channel. Range: 2 to 32. Default: 8. | Number |
| Size | The scale of the dither pattern. Range: 1 to 8. Default: 1. | Number |
Fantasy 16¶
Fantasy 16 post-processing effect that maps the scene onto a sixteen color fantasy console palette.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Dither Strength | The strength of the ordered dithering applied before matching. Range: 0 to 1. Default: 1. | Number |
| Intensity | The strength of the palette effect. Range: 0 to 1. Default: 1. | Number |
| Size | The scale of the dither pattern. Range: 1 to 8. Default: 1. | Number |
Film Grain¶
Film grain post-processing effect that adds a noise overlay to the scene.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Intensity | The strength of the grain noise. Range: 0 to 1. Default: 0.5. | Number |
| Size | The size of the grain particles. Range: 0.5 to 4. Default: 1. | Number |
FXAA¶
Fast Approximate Anti-Aliasing (FXAA) smooths jagged edges by detecting and blending high-contrast boundaries in the final image.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Intensity | The overall strength of the anti-aliasing effect. Range: 0 to 1. Default: 1. | Number |
| Offset | The amount of sub-pixel blending applied to smooth edges. Range: 0 to 1. Default: 0.75. | Number |
| Threshold | The minimum contrast required to apply anti-aliasing. Range: 0.063 to 0.333. Default: 0.166. | Number |
Gaussian Blur¶
Gaussian blur post-processing effect that applies a multi-pass blur to the scene.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Blur Size | The radius of the blur in pixels. Range: 1 to 16. Default: 4. | Number |
| Intensity | The strength of the blur effect. Range: 0 to 1. Default: 1. | Number |
Gray LCD¶
Gray LCD post-processing effect that maps the scene onto a four shade grayscale handheld ramp.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Dither Strength | The strength of the ordered dithering between shades. Range: 0 to 1. Default: 1. | Number |
| Intensity | The strength of the palette effect. Range: 0 to 1. Default: 1. | Number |
| Size | The scale of the dither pattern. Range: 1 to 8. Default: 1. | Number |
Grayscale¶
Grayscale post-processing effect that desaturates the scene to black and white.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Intensity | The strength of the desaturation. Range: 0 to 1. Default: 1. | Number |
Green LCD¶
Green LCD post-processing effect that maps the scene onto a four shade green handheld ramp.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Dither Strength | The strength of the ordered dithering between shades. Range: 0 to 1. Default: 1. | Number |
| Intensity | The strength of the palette effect. Range: 0 to 1. Default: 1. | Number |
| Size | The scale of the dither pattern. Range: 1 to 8. Default: 1. | Number |
Heat Haze¶
Heat haze post-processing effect that creates a shimmering distortion.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Amplitude | The strength of the wave displacement. Range: 0.001 to 0.05. Default: 0.01. | Number |
| Frequency | The frequency of the distortion waves. Range: 1 to 50. Default: 10. | Number |
| Intensity | The overall strength of the distortion. Range: 0 to 1. Default: 0.5. | Number |
| Speed | The speed of the distortion animation. Range: 0.1 to 10. Default: 1. | Number |
Home Computer 16¶
Home Computer 16 post-processing effect that maps the scene onto a sixteen color eight bit palette.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Dither Strength | The strength of the ordered dithering applied before matching. Range: 0 to 1. Default: 1. | Number |
| Intensity | The strength of the palette effect. Range: 0 to 1. Default: 1. | Number |
| Size | The scale of the dither pattern. Range: 1 to 8. Default: 1. | Number |
Hue Shift¶
Hue shift post-processing effect that rotates the hue of all colors.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Angle | The hue rotation angle in degrees. Range: 0 to 360. Default: 0. | Number |
Invert¶
Invert post-processing effect that negates the colors of the scene.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Intensity | The strength of the color inversion. Range: 0 to 1. Default: 1. | Number |
Muted 16¶
Muted 16 post-processing effect that maps the scene onto a muted sixteen color home computer palette.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Dither Strength | The strength of the ordered dithering applied before matching. Range: 0 to 1. Default: 1. | Number |
| Intensity | The strength of the palette effect. Range: 0 to 1. Default: 1. | Number |
| Size | The scale of the dither pattern. Range: 1 to 8. Default: 1. | Number |
One Bit¶
One Bit post-processing effect that reduces the scene to two shades with ordered dithering.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Dither Strength | The strength of the ordered dithering between shades. Range: 0 to 1. Default: 1. | Number |
| Intensity | The strength of the palette effect. Range: 0 to 1. Default: 1. | Number |
| Size | The scale of the dither pattern. Range: 1 to 8. Default: 1. | Number |
Outline¶
Outline post-processing effect that detects and draws edges using a Sobel filter.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Intensity | The strength of the edge overlay. Range: 0 to 1. Default: 1. | Number |
| Size | The scale of the edge detection kernel. Range: 0.5 to 3. Default: 1. | Number |
| Threshold | The minimum edge strength to detect. Range: 0 to 1. Default: 0.1. | Number |
Pixelate¶
Pixelate post-processing effect that reduces the effective resolution for a retro look.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Size | The size of each pixel block. Range: 1 to 32. Default: 4. | Number |
Posterize¶
Posterize post-processing effect that reduces the number of color levels.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Intensity | The strength of the posterization effect. Range: 0 to 1. Default: 1. | Number |
| Levels | The number of color levels per channel. Range: 2 to 32. Default: 8. | Number |
Primary 15¶
Primary 15 post-processing effect that maps the scene onto primary colors at two brightness levels.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Dither Strength | The strength of the ordered dithering applied before matching. Range: 0 to 1. Default: 1. | Number |
| Intensity | The strength of the palette effect. Range: 0 to 1. Default: 1. | Number |
| Size | The scale of the dither pattern. Range: 1 to 8. Default: 1. | Number |
Radial Blur¶
Radial blur post-processing effect that blurs outward from the center of the screen.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Blur Size | The maximum blur distance from center. Range: 0.001 to 0.1. Default: 0.02. | Number |
| Intensity | The overall strength of the radial blur. Range: 0 to 1. Default: 0.5. | Number |
Red Monochrome¶
Red Monochrome post-processing effect that maps the scene onto a four shade red ramp.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Dither Strength | The strength of the ordered dithering between shades. Range: 0 to 1. Default: 1. | Number |
| Intensity | The strength of the palette effect. Range: 0 to 1. Default: 1. | Number |
| Size | The scale of the dither pattern. Range: 1 to 8. Default: 1. | Number |
Scanlines¶
Scanlines post-processing effect that applies retro CRT-style horizontal lines.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Intensity | The darkness of the scanlines. Range: 0 to 1. Default: 0.5. | Number |
| Spacing | The gap between scanlines in pixels. Range: 1 to 8. Default: 2. | Number |
| Width | The thickness of each scanline in pixels. Range: 1 to 4. Default: 1. | Number |
Sepia¶
Sepia post-processing effect that applies a warm, aged tone to the scene.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Intensity | The strength of the sepia tone. Range: 0 to 1. Default: 1. | Number |
Sharpen¶
Sharpen post-processing effect that enhances edges using an unsharp mask.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Intensity | The strength of the sharpening effect. Range: 0 to 3. Default: 1. | Number |
SMAA¶
Subpixel Morphological Anti-Aliasing (SMAA) detects edges using luminance contrast and performs neighborhood blending for high-quality anti-aliased output.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Intensity | The overall strength of the anti-aliasing effect. Range: 0 to 1. Default: 1. | Number |
| Threshold | The minimum luminance contrast required to detect an edge. Range: 0.05 to 0.5. Default: 0.1. | Number |
Tilt Shift¶
Simulates a miniature or diorama look by selectively blurring areas above and below a configurable focus band.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Blur Size | The maximum blur radius at the edges of the screen. Range: 0.5 to 10. Default: 3. | Number |
| Focus Distance | The vertical center of the sharp focus band. Range: 0 to 1. Default: 0.5. | Number |
| Focus Range | The width of the sharp focus band. Range: 0.05 to 0.8. Default: 0.2. | Number |
| Intensity | The overall strength of the tilt-shift effect. Range: 0 to 1. Default: 1. | Number |
Underwater¶
Underwater post-processing effect that creates a wavy distortion with a blue-green tint.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Amplitude | The strength of the wave displacement. Range: 0.001 to 0.03. Default: 0.005. | Number |
| Frequency | The frequency of the distortion waves. Range: 1 to 20. Default: 8. | Number |
| Intensity | The overall strength of the underwater effect. Range: 0 to 1. Default: 0.5. | Number |
| Speed | The speed of the wave animation. Range: 0.1 to 5. Default: 1. | Number |
Vertical Scanlines¶
Vertical scanlines post-processing effect that applies retro CRT-style vertical lines.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Intensity | The darkness of the scanlines. Range: 0 to 1. Default: 0.5. | Number |
| Spacing | The gap between scanlines in pixels. Range: 1 to 8. Default: 2. | Number |
| Width | The thickness of each scanline in pixels. Range: 1 to 4. Default: 1. | Number |
Vignette¶
Vignette post-processing effect that darkens the edges of the screen.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Intensity | The strength of the darkening at the edges. Range: 0 to 2. Default: 0.5. | Number |
| Radius | How far the vignette extends from the edges. Range: 0 to 1. Default: 0.8. | Number |