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Graphics Post Processors

Graphics Post Processors

Graphics Post Processors are visual effects applied to the rendered scene as a final pass. They can be stacked and conditionally enabled using Conditions. Post processors are configured on scene databases such as Map Configuration, Battle Configuration, Title, and Game Over.


Amber LCD

Amber LCD post-processing effect that maps the scene onto a four shade amber handheld ramp.

Properties

System

Name Explanation Type
Dither Strength The strength of the ordered dithering between shades. Range: 0 to 1. Default: 1. Number
Intensity The strength of the palette effect. Range: 0 to 1. Default: 1. Number
Size The scale of the dither pattern. Range: 1 to 8. Default: 1. Number

Bloom

Bloom post-processing effect that adds a glow to bright areas of the scene.

Properties

System

Name Explanation Type
Intensity The strength of the bloom glow. Range: 0 to 5. Default: 1. Number
Threshold The brightness level above which bloom is applied. Range: 0 to 2. Default: 0.8. Number

Cel Shading

Cel-shading post-processing effect that quantizes lighting into discrete bands and draws geometry-aware outlines using the depth and normal buffers.

Properties

System

Name Explanation Type
Intensity The overall strength of the cel-shading effect. Range: 0 to 1. Default: 1. Number
Levels The number of discrete luminance bands. Range: 2 to 16. Default: 4. Number
Offset The smoothness of transitions between luminance bands. Range: 0 to 0.2. Default: 0.05. Number
Size The width of the edge outlines in texels. Range: 0.5 to 5. Default: 1. Number
Threshold The minimum edge strength to draw an outline. Range: 0.01 to 0.5. Default: 0.1. Number

CGA 16

CGA 16 post-processing effect that maps the scene onto the sixteen color CGA palette.

Properties

System

Name Explanation Type
Dither Strength The strength of the ordered dithering applied before matching. Range: 0 to 1. Default: 1. Number
Intensity The strength of the palette effect. Range: 0 to 1. Default: 1. Number
Size The scale of the dither pattern. Range: 1 to 8. Default: 1. Number

Chromatic Aberration

Chromatic aberration post-processing effect that offsets RGB channels toward the screen edges.

Properties

System

Name Explanation Type
Intensity The overall strength of the aberration. Range: 0 to 2. Default: 0.5. Number
Offset The pixel offset between RGB channels. Range: 0 to 10. Default: 1. Number

Color Blindness

Color blindness post-processing effect that remaps confusable colors so players with a color vision deficiency can tell them apart.

Properties

System

Name Explanation Type
Intensity The strength of the correction, from a subtle nudge to a full remap. Range: 0 to 1. Default: 1. Number
Type The type of color vision deficiency to correct for. Range: 0 to 3. Default: 0. Number

Color Grading

Color grading post-processing effect that adjusts brightness, contrast, and saturation.

Properties

System

Name Explanation Type
Brightness The overall brightness multiplier. Range: 0 to 3. Default: 1. Number
Contrast The contrast multiplier. Range: 0 to 3. Default: 1. Number
Saturation The color saturation multiplier. Range: 0 to 3. Default: 1. Number

Composite 64

Composite 64 post-processing effect that maps the scene onto a sixty four entry composite video palette.

Properties

System

Name Explanation Type
Intensity The strength of the palette effect. Range: 0 to 1. Default: 1. Number
Threshold The saturation below which a color is treated as gray. Range: 0 to 1. Default: 0.25. Number

Cross Hatch

Cross-hatch post-processing effect that shades darker tones with layered ink strokes, in the style of pen-and-ink or comic book art.

Properties

System

Name Explanation Type
Angle The rotation of the first stroke layer, in degrees. Range: 0 to 180. Default: 45. Number
Frequency The number of strokes per one hundred pixels. High values alias at low internal resolutions. Range: 2 to 25. Default: 8. Number
Intensity The overall strength of the strokes. Range: 0 to 1. Default: 1. Number
Levels The number of stroke layers added as tones get darker. Range: 1 to 4. Default: 3. Number
Light Azimuth The compass direction of the light, in degrees. Only used by Surface Normal. Range: 0 to 360. Default: 45. Number
Light Elevation The height of the light above the horizon, in degrees. Only used by Surface Normal. Range: -90 to 90. Default: 50. Number
Threshold The tone at which strokes begin. Higher values hatch more of the image. Range: 0.05 to 1. Default: 0.6. Number
Type What the stroke density is measured against. Surface Normal shades by lighting angle and ignores how dark a texture is, but requires 3D geometry. Range: 0 to 1. Default: 0. Number
Width The thickness of each stroke, as a fraction of the gap between them. Range: 0.05 to 0.5. Default: 0.2. Number

CRT

CRT post-processing effect that simulates a cathode ray tube display with barrel distortion and scanlines.

Properties

System

Name Explanation Type
Curvature The amount of barrel distortion. Range: 0 to 0.1. Default: 0.02. Number
Intensity The overall strength of the CRT effect. Range: 0 to 1. Default: 1. Number
Size The RGB sub-pixel separation distance. Range: 1 to 4. Default: 2. Number

Depth of Field

Depth of field post-processing effect that blurs areas outside of a focal range.

Properties

System

Name Explanation Type
Blur Size The maximum radius of the blur in pixels. Range: 1 to 32. Default: 8. Number
Focus Distance The distance from the camera that is in perfect focus, in world units. Range: 0.1 to 100. Default: 10. Number
Focus Range The width of the in-focus band around the focus distance, in world units. Range: 0.1 to 50. Default: 5. Number
Intensity The overall strength of the blur effect. Range: 0 to 1. Default: 1. Number

Dither

Dither post-processing effect that applies ordered dithering using a 4x4 Bayer matrix.

Properties

System

Name Explanation Type
Intensity The strength of the dithering effect. Range: 0 to 1. Default: 1. Number
Levels The number of color levels per channel. Range: 2 to 32. Default: 8. Number
Size The scale of the dither pattern. Range: 1 to 8. Default: 1. Number

Fantasy 16

Fantasy 16 post-processing effect that maps the scene onto a sixteen color fantasy console palette.

Properties

System

Name Explanation Type
Dither Strength The strength of the ordered dithering applied before matching. Range: 0 to 1. Default: 1. Number
Intensity The strength of the palette effect. Range: 0 to 1. Default: 1. Number
Size The scale of the dither pattern. Range: 1 to 8. Default: 1. Number

Film Grain

Film grain post-processing effect that adds a noise overlay to the scene.

Properties

System

Name Explanation Type
Intensity The strength of the grain noise. Range: 0 to 1. Default: 0.5. Number
Size The size of the grain particles. Range: 0.5 to 4. Default: 1. Number

FXAA

Fast Approximate Anti-Aliasing (FXAA) smooths jagged edges by detecting and blending high-contrast boundaries in the final image.

Properties

System

Name Explanation Type
Intensity The overall strength of the anti-aliasing effect. Range: 0 to 1. Default: 1. Number
Offset The amount of sub-pixel blending applied to smooth edges. Range: 0 to 1. Default: 0.75. Number
Threshold The minimum contrast required to apply anti-aliasing. Range: 0.063 to 0.333. Default: 0.166. Number

Gaussian Blur

Gaussian blur post-processing effect that applies a multi-pass blur to the scene.

Properties

System

Name Explanation Type
Blur Size The radius of the blur in pixels. Range: 1 to 16. Default: 4. Number
Intensity The strength of the blur effect. Range: 0 to 1. Default: 1. Number

Gray LCD

Gray LCD post-processing effect that maps the scene onto a four shade grayscale handheld ramp.

Properties

System

Name Explanation Type
Dither Strength The strength of the ordered dithering between shades. Range: 0 to 1. Default: 1. Number
Intensity The strength of the palette effect. Range: 0 to 1. Default: 1. Number
Size The scale of the dither pattern. Range: 1 to 8. Default: 1. Number

Grayscale

Grayscale post-processing effect that desaturates the scene to black and white.

Properties

System

Name Explanation Type
Intensity The strength of the desaturation. Range: 0 to 1. Default: 1. Number

Green LCD

Green LCD post-processing effect that maps the scene onto a four shade green handheld ramp.

Properties

System

Name Explanation Type
Dither Strength The strength of the ordered dithering between shades. Range: 0 to 1. Default: 1. Number
Intensity The strength of the palette effect. Range: 0 to 1. Default: 1. Number
Size The scale of the dither pattern. Range: 1 to 8. Default: 1. Number

Heat Haze

Heat haze post-processing effect that creates a shimmering distortion.

Properties

System

Name Explanation Type
Amplitude The strength of the wave displacement. Range: 0.001 to 0.05. Default: 0.01. Number
Frequency The frequency of the distortion waves. Range: 1 to 50. Default: 10. Number
Intensity The overall strength of the distortion. Range: 0 to 1. Default: 0.5. Number
Speed The speed of the distortion animation. Range: 0.1 to 10. Default: 1. Number

Home Computer 16

Home Computer 16 post-processing effect that maps the scene onto a sixteen color eight bit palette.

Properties

System

Name Explanation Type
Dither Strength The strength of the ordered dithering applied before matching. Range: 0 to 1. Default: 1. Number
Intensity The strength of the palette effect. Range: 0 to 1. Default: 1. Number
Size The scale of the dither pattern. Range: 1 to 8. Default: 1. Number

Hue Shift

Hue shift post-processing effect that rotates the hue of all colors.

Properties

System

Name Explanation Type
Angle The hue rotation angle in degrees. Range: 0 to 360. Default: 0. Number

Invert

Invert post-processing effect that negates the colors of the scene.

Properties

System

Name Explanation Type
Intensity The strength of the color inversion. Range: 0 to 1. Default: 1. Number

Muted 16

Muted 16 post-processing effect that maps the scene onto a muted sixteen color home computer palette.

Properties

System

Name Explanation Type
Dither Strength The strength of the ordered dithering applied before matching. Range: 0 to 1. Default: 1. Number
Intensity The strength of the palette effect. Range: 0 to 1. Default: 1. Number
Size The scale of the dither pattern. Range: 1 to 8. Default: 1. Number

One Bit

One Bit post-processing effect that reduces the scene to two shades with ordered dithering.

Properties

System

Name Explanation Type
Dither Strength The strength of the ordered dithering between shades. Range: 0 to 1. Default: 1. Number
Intensity The strength of the palette effect. Range: 0 to 1. Default: 1. Number
Size The scale of the dither pattern. Range: 1 to 8. Default: 1. Number

Outline

Outline post-processing effect that detects and draws edges using a Sobel filter.

Properties

System

Name Explanation Type
Intensity The strength of the edge overlay. Range: 0 to 1. Default: 1. Number
Size The scale of the edge detection kernel. Range: 0.5 to 3. Default: 1. Number
Threshold The minimum edge strength to detect. Range: 0 to 1. Default: 0.1. Number

Pixelate

Pixelate post-processing effect that reduces the effective resolution for a retro look.

Properties

System

Name Explanation Type
Size The size of each pixel block. Range: 1 to 32. Default: 4. Number

Posterize

Posterize post-processing effect that reduces the number of color levels.

Properties

System

Name Explanation Type
Intensity The strength of the posterization effect. Range: 0 to 1. Default: 1. Number
Levels The number of color levels per channel. Range: 2 to 32. Default: 8. Number

Primary 15

Primary 15 post-processing effect that maps the scene onto primary colors at two brightness levels.

Properties

System

Name Explanation Type
Dither Strength The strength of the ordered dithering applied before matching. Range: 0 to 1. Default: 1. Number
Intensity The strength of the palette effect. Range: 0 to 1. Default: 1. Number
Size The scale of the dither pattern. Range: 1 to 8. Default: 1. Number

Radial Blur

Radial blur post-processing effect that blurs outward from the center of the screen.

Properties

System

Name Explanation Type
Blur Size The maximum blur distance from center. Range: 0.001 to 0.1. Default: 0.02. Number
Intensity The overall strength of the radial blur. Range: 0 to 1. Default: 0.5. Number

Red Monochrome

Red Monochrome post-processing effect that maps the scene onto a four shade red ramp.

Properties

System

Name Explanation Type
Dither Strength The strength of the ordered dithering between shades. Range: 0 to 1. Default: 1. Number
Intensity The strength of the palette effect. Range: 0 to 1. Default: 1. Number
Size The scale of the dither pattern. Range: 1 to 8. Default: 1. Number

Scanlines

Scanlines post-processing effect that applies retro CRT-style horizontal lines.

Properties

System

Name Explanation Type
Intensity The darkness of the scanlines. Range: 0 to 1. Default: 0.5. Number
Spacing The gap between scanlines in pixels. Range: 1 to 8. Default: 2. Number
Width The thickness of each scanline in pixels. Range: 1 to 4. Default: 1. Number

Sepia

Sepia post-processing effect that applies a warm, aged tone to the scene.

Properties

System

Name Explanation Type
Intensity The strength of the sepia tone. Range: 0 to 1. Default: 1. Number

Sharpen

Sharpen post-processing effect that enhances edges using an unsharp mask.

Properties

System

Name Explanation Type
Intensity The strength of the sharpening effect. Range: 0 to 3. Default: 1. Number

SMAA

Subpixel Morphological Anti-Aliasing (SMAA) detects edges using luminance contrast and performs neighborhood blending for high-quality anti-aliased output.

Properties

System

Name Explanation Type
Intensity The overall strength of the anti-aliasing effect. Range: 0 to 1. Default: 1. Number
Threshold The minimum luminance contrast required to detect an edge. Range: 0.05 to 0.5. Default: 0.1. Number

Tilt Shift

Simulates a miniature or diorama look by selectively blurring areas above and below a configurable focus band.

Properties

System

Name Explanation Type
Blur Size The maximum blur radius at the edges of the screen. Range: 0.5 to 10. Default: 3. Number
Focus Distance The vertical center of the sharp focus band. Range: 0 to 1. Default: 0.5. Number
Focus Range The width of the sharp focus band. Range: 0.05 to 0.8. Default: 0.2. Number
Intensity The overall strength of the tilt-shift effect. Range: 0 to 1. Default: 1. Number

Underwater

Underwater post-processing effect that creates a wavy distortion with a blue-green tint.

Properties

System

Name Explanation Type
Amplitude The strength of the wave displacement. Range: 0.001 to 0.03. Default: 0.005. Number
Frequency The frequency of the distortion waves. Range: 1 to 20. Default: 8. Number
Intensity The overall strength of the underwater effect. Range: 0 to 1. Default: 0.5. Number
Speed The speed of the wave animation. Range: 0.1 to 5. Default: 1. Number

Vertical Scanlines

Vertical scanlines post-processing effect that applies retro CRT-style vertical lines.

Properties

System

Name Explanation Type
Intensity The darkness of the scanlines. Range: 0 to 1. Default: 0.5. Number
Spacing The gap between scanlines in pixels. Range: 1 to 8. Default: 2. Number
Width The thickness of each scanline in pixels. Range: 1 to 4. Default: 1. Number

Vignette

Vignette post-processing effect that darkens the edges of the screen.

Properties

System

Name Explanation Type
Intensity The strength of the darkening at the edges. Range: 0 to 2. Default: 0.5. Number
Radius How far the vignette extends from the edges. Range: 0 to 1. Default: 0.8. Number