Stop Entity
Stop Entity¶
Stops an actor or entity's current movement and reset its movement state.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Target | The actor or entity whose movement will be stopped. | Actor Reference |
Examples¶
Stop Movement on Entity 0¶
This stops all active movement on entity 0.
{"Data":{"Target":{"Identifier":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"0","VariableIndex":0,"Metadata":null},"IsEntity":1,"IsIdentifiedByUniqueID":0,"IsPartyMember":0,"IsSelf":0,"Metadata":null},"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.Entity.EntityStopMovementCommand"}
Stop Movement on Self¶
This stops all active movement on the calling entity.
{"Data":{"Target":{"Identifier":{"IsGlobalVariable":false,"IsLocalVariable":false,"IsValue":true,"Value":"","VariableIndex":0,"Metadata":null},"IsEntity":0,"IsIdentifiedByUniqueID":0,"IsPartyMember":0,"IsSelf":1,"Metadata":null},"Metadata":null},"TypeName":"MAR.Game.RPGCore.Models.Scripts.Commands.Entity.EntityStopMovementCommand"}