Animations
Animations¶
Animations are reusable visual sequences built from a timeline of keyframes that can play during battles, skills, items, weather effects, scripts, and any other system that needs an on-screen visual effect. Each animation defines its keyframe interval, the keyframes themselves, and the rules for whether it loops, requires a target, and where it anchors when played.
Animations are how the visual side of nearly every effect in the game is built — slashes and impacts, spell casts and explosions, status effect overlays, weather particles, hit flashes, and screen-wide flourishes — and the same animation can be reused by any number of skills, items, or scripts that reference it.
Note: An animation can be configured to play targeted (anchored to a specific battler or entity), to play at a fixed location on screen rather than tracking a target, or to play targetless entirely. Recycling animations loop continuously until they are explicitly stopped, which is what makes them suitable as ongoing overlays for status effects, weather, or persistent visual states.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Is Recycling | Toggle | |
| Is Targetless | Toggle | |
| Name | String | |
| Target Location | Toggle |