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Menus

The menu bar runs across the top of the editor: File, Editor, Macros, Tools, and Help. Every entry on each of them is listed below, grouped by the menu it belongs to, with its keyboard shortcut where it has one.

Two of the menus are not fixed lists. Macros shows Configure Macros followed by every macro set to appear there, so its contents are whatever the project defines - a macro can be set to appear in the menu, in the toolbar, in both, or in neither. File likewise grows a Recents and a Favorites submenu from the projects already opened and saved.

Note: Force Height Visibility and Force Region Visibility are mutually exclusive - turning one on turns the other off.

File

Name Explanation Shortcut
New Project Creates a new project. Ctrl+N
Open Project Opens an existing project. Ctrl+O
Save Project Saves the current project. Ctrl+S
Save Project As Saves the current project to a new location, leaving the original untouched.
Close Project Closes the current project and returns the editor to its empty state.
Recents The projects opened most recently, and an entry to clear that history. It changes as you work.
Favorites A fixed set of slots you fill yourself. An empty slot saves the current project into it; a filled one can be loaded, replaced, or cleared. Unlike Recents, it only changes when you say so.
Launch Pad Opens the Launch Pad welcome hub.
Exit Closes the editor. Alt+F4

Editor

Name Explanation Shortcut
Undo Removes recent changes from the map. Ctrl+Z
Redo Reapplies recent changes to the map. Ctrl+Y
Advanced Mode Exposes the finer map editing controls. Unavailable while the map editor is in 3D mode. Ctrl+A
Grid Draws the tile grid. Ctrl+G
Show Screen Frame Overlays the area the player will actually see. Ctrl+Shift+F
Layer Assist Mode Fades the layers either side of the active one. Ctrl+L
Object Grid Assist Locks doodads, entities and the like to the nearest whole tile rather than placing them freely. Ctrl+D
Collision Visualization Draws every collision on the current layer. Ctrl+I
Force Height Visibility Keeps height drawn on the current layer rather than only while its tool is in use. Turning this on turns Force Region Visibility off. Ctrl+H
Force Region Visibility Keeps the region drawn on the current layer. Turning this on turns Force Height Visibility off. Ctrl+R
Force Shape Visibility Keeps the shape drawn on the current layer. Ctrl+P
Rebuild All Map Caches Rebuilds the mesh cache for every map in the project.
Rebuild All Minimaps Rebuilds the exported minimap image for every map in the project.
Editor Settings Opens the settings dialog, the light theme toggle, and the editor's own language options - see Editor Settings.

Macros

Name Explanation Shortcut
Configure Macros Opens the macro editor, where each macro is given a name, an icon, and the process it launches.

Tools

Name Explanation Shortcut
Database Opens the Database window, where most of a game's content is configured. F8
Open Project Directory Opens the project's own folder. F12
Import Resource Packages Opens the resource package importer.
Publish Game Builds a distributable copy of the game. F6
Run Test Game Runs a test version of the current project without publishing it first. F5

Help

Name Explanation Shortcut
Leave Feedback Opens the feedback survey.
Open Documentation Opens this documentation.
Open Forum Opens the forums.
Open Tutorials Opens the tutorial material.
Discord Opens the Discord server.
About Shows the version of the editor currently running - worth checking before reporting a problem.