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Tilesets

Tilesets

Tilesets are the collections of tile images that maps draw from to build their terrain and structures. Each tileset bundles together a fixed set of slots — animated tiles, terraforming tiles that auto-shape against neighbors, structural tiles for walls and buildings, and flat tiles for everything else — along with the metadata that controls how each slot renders, animates, and interacts with the world.

A map references a tileset to define what its tiles look like; changing the tileset on a map swaps every tile through the same indices, which is what allows a single map layout to be re-skinned across multiple tilesets without re-painting it.

![Maps.Tilesets](Maps.Tilesets.png)

Note: A tileset has three Animated slots, three Terraforming slots, and three Structure slots, plus an unlimited number of Flat slots. Animated slots cycle through frames at runtime, Terraforming slots auto-shape against their neighbors to produce smooth edges between terrain types, Structure slots build vertical pieces like walls and buildings, and Flat slots are simple non-animated images for everything else.

Properties

System

Name Explanation Type
Flat Slots All of the flat tileset slots. TilesetDetails
Name The name of the tileset. String

Tileset Details

Properties

System

Name Explanation Type
Image The image associated with the tileset slot. Image
Is Terraforming Whether the slot should terraform. Toggle
Unit Height The scalar to apply to a tile with height. Number
Use Diagonal Edges When Terraforming Whether to use diagonal edges on corners. Toggle