Scale
Scale
Scale elements animate the size of the user or target battler over a duration. Start and end values can be applied as multipliers of the battler's current scale (relative) or as absolute scale values.
Properties
System
| Name |
Explanation |
Type |
| Duration (milliseconds) |
The duration of the element in milliseconds. |
Number |
| Start Time (milliseconds) |
The time to start the sequence element at in milliseconds. |
Number |
| Wait to Complete |
Whether this element must finish before the next element begins. |
Toggle |
Scale
| Name |
Explanation |
Type |
| Apply to All |
Whether the element applies to the entire group of Users or Targets. |
Toggle |
| Apply to Target |
Whether the scale applies to the target. |
Toggle |
| Apply to User |
Whether the scale applies to the user. |
Toggle |
| Easing Function |
The easing curve applied between the start and end scale values. |
Easing Function |
| End |
The ending scale value. Applied as a multiplier of the battler's current scale when Is Relative is enabled, otherwise as an absolute scale. |
Number |
| End X |
The ending scale along the X axis. Used when Is Component Based is enabled. |
Number |
| End Y |
The ending scale along the Y axis. Used when Is Component Based is enabled. |
Number |
| End Z |
The ending scale along the Z axis. Used when Is Component Based is enabled. |
Number |
| Is Component Based |
Whether the start and end scale are specified per axis. When disabled, a single uniform scale value is applied to all axes. |
Toggle |
| Is Instant |
Whether the action occurs instantly, snapping to the end scale without animating. |
Toggle |
| Is Relative |
Whether the start and end values are interpreted as multipliers of the battler's current scale. When disabled, they are absolute scale values. |
Toggle |
| Return to Original |
Whether the battler's scale is restored to its original value when the element finishes. |
Toggle |
| Start |
The starting scale value. Applied as a multiplier of the battler's current scale when Is Relative is enabled, otherwise as an absolute scale. |
Number |
| Start X |
The starting scale along the X axis. Used when Is Component Based is enabled. |
Number |
| Start Y |
The starting scale along the Y axis. Used when Is Component Based is enabled. |
Number |
| Start Z |
The starting scale along the Z axis. Used when Is Component Based is enabled. |
Number |
See Also