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Scale

Scale

Scale elements animate the size of the user or target battler over a duration. Start and end values can be applied as multipliers of the battler's current scale (relative) or as absolute scale values.

Properties

System

Name Explanation Type
Duration (milliseconds) The duration of the element in milliseconds. Number
Start Time (milliseconds) The time to start the sequence element at in milliseconds. Number
Wait to Complete Whether this element must finish before the next element begins. Toggle

Scale

Name Explanation Type
Apply to All Whether the element applies to the entire group of Users or Targets. Toggle
Apply to Target Whether the scale applies to the target. Toggle
Apply to User Whether the scale applies to the user. Toggle
Easing Function The easing curve applied between the start and end scale values. Easing Function
End The ending scale value. Applied as a multiplier of the battler's current scale when Is Relative is enabled, otherwise as an absolute scale. Number
Is Instant Whether the action occurs instantly, snapping to the end scale without animating. Toggle
Is Relative Whether the start and end values are interpreted as multipliers of the battler's current scale. When disabled, they are absolute scale values. Toggle
Return to Original Whether the battler's scale is restored to its original value when the element finishes. Toggle
Start The starting scale value. Applied as a multiplier of the battler's current scale when Is Relative is enabled, otherwise as an absolute scale. Number