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Editor Settings

Editor Settings

Editor Settings control how the RPG Architect editor behaves, the defaults applied to new project assets, and the appearance of preview panes. Open the dialog from the Editor Settings menu, then select Edit Settings. The settings are organized into the categories below.

Properties

Debugging Settings

Name Explanation Type
Enable Logging Whether or not to log non-errors to the engine log. Toggle
Legacy Video Mode Whether or not to enable the legacy video driver (e.g. OpenGL). Enable this if the engine fails to launch or closes immediately in test play. Toggle
Logging Per Session Whether or not to clear logs for each runtime session. Toggle

Editor Settings

Name Explanation Type
Auto-Save on Test Play Whether or not to automatically save maps before test play. Toggle
Collapse Command Details by Default Whether or not commands should be collapsed by default in their editor. Toggle
Combine File Menu and Toolbars Whether or not the menu and toolbars are combined into one line. Toggle
Command Details Separator The separator used when displaying command parameters in their summaries. Only used when Separate Command Details by Line is disabled. Text
Database Content Maximum Width The maximum width content in the database can be. Number
Enable Command Subcategories Whether or not commands are grouped by subcategories. Toggle
Enable Preview Features Whether or not to enable preview features in the editor. Toggle
Expert Mode Whether or not advanced settings are shown in the editor instead of simplified and streamlined settings. Toggle
Scale An accessibility scale to apply to the application. Number
Separate Command Details by Line Whether or not to separate command parameters by line. Toggle
Start Maximized Whether or not to start the application maximized. Toggle
Start Windows Maximized Whether or not to start each window maximized. Toggle
Window Placement Compatibility Mode Enables detection and repositioning of windows in environments where windows disappear. Toggle

Entity Settings

Name Explanation Type
Local Switches The default number of local switches to include on a new entity. Number
Local Variables The default number of local variables to include on a new entity. Number

Map Editor Settings

Name Explanation Type
Default Map Height The default height to use when creating a new map. Number
Default Map Width The default width to use when creating a new map. Number
Doodad Border Color The border color for rendering doodads. Color
Entity Border Color The border color for rendering entities. Color
Layer Assist - Lower Layer Transparency The lower layer transparency on layer assist mode. Number
Layer Assist - Upper Layer Transparency The upper layer transparency on layer assist mode. Number
Mesh Layer Resolution The resolution to internally render a mesh layer at. Number
Mesh Object Resolution The resolution to internally render a mesh object at. Number
Render Mesh Layers Whether or not to render mesh layers. Toggle
Render Mesh Objects Whether or not to render mesh objects. Toggle
Render Parallax Layers Whether or not to render parallax layers. Toggle

Project Settings

Name Explanation Type
Default Sprite Frame Count The default frame count to use when selecting a new sprite. Number
Default Sprite Frame Duration (milliseconds) The default frame duration to use when selecting a new sprite in milliseconds. Number
Default Sprite Height The default height to use when selecting a new sprite. Number
Default Sprite Width The default width to use when selecting a new sprite. Number
Save Formulas Whether or not formulas are saved. Toggle
Source Control Compatibility Formats files to be more compatible with source control diffs. Toggle

Render Settings

Name Explanation Type
Preview Background Color The background color in a preview pane. Color
Preview Border Color The color of the border in a preview pane. Color
Preview Border Thickness The thickness of the border in a preview pane. Number