Editor Settings
Editor Settings
Editor Settings control how the RPG Architect editor behaves, the defaults applied to new project assets, and the appearance of preview panes. Open the dialog from the Editor Settings menu, then select Edit Settings. The settings are organized into the categories below.
Properties
Debugging Settings
| Name |
Explanation |
Type |
| Enable Logging |
Whether or not to log non-errors to the engine log. |
Toggle |
| Legacy Video Mode |
Whether or not to enable the legacy video driver (e.g. OpenGL). Enable this if the engine fails to launch or closes immediately in test play. |
Toggle |
| Logging Per Session |
Whether or not to clear logs for each runtime session. |
Toggle |
Editor Settings
| Name |
Explanation |
Type |
| Auto-Save on Test Play |
Whether or not to automatically save maps before test play. |
Toggle |
| Collapse Command Details by Default |
Whether or not commands should be collapsed by default in their editor. |
Toggle |
| Combine File Menu and Toolbars |
Whether or not the menu and toolbars are combined into one line. |
Toggle |
| Command Details Separator |
The separator used when displaying command parameters in their summaries. Only used when Separate Command Details by Line is disabled. |
Text |
| Database Content Maximum Width |
The maximum width content in the database can be. |
Number |
| Enable Command Subcategories |
Whether or not commands are grouped by subcategories. |
Toggle |
| Enable Preview Features |
Whether or not to enable preview features in the editor. |
Toggle |
| Expert Mode |
Whether or not advanced settings are shown in the editor instead of simplified and streamlined settings. |
Toggle |
| Scale |
An accessibility scale to apply to the application. |
Number |
| Separate Command Details by Line |
Whether or not to separate command parameters by line. |
Toggle |
| Start Maximized |
Whether or not to start the application maximized. |
Toggle |
| Start Windows Maximized |
Whether or not to start each window maximized. |
Toggle |
| Window Placement Compatibility Mode |
Enables detection and repositioning of windows in environments where windows disappear. |
Toggle |
Entity Settings
| Name |
Explanation |
Type |
| Local Switches |
The default number of local switches to include on a new entity. |
Number |
| Local Variables |
The default number of local variables to include on a new entity. |
Number |
Map Editor Settings
| Name |
Explanation |
Type |
| Default Map Height |
The default height to use when creating a new map. |
Number |
| Default Map Width |
The default width to use when creating a new map. |
Number |
| Doodad Border Color |
The border color for rendering doodads. |
Color |
| Entity Border Color |
The border color for rendering entities. |
Color |
| Layer Assist - Lower Layer Transparency |
The lower layer transparency on layer assist mode. |
Number |
| Layer Assist - Upper Layer Transparency |
The upper layer transparency on layer assist mode. |
Number |
| Mesh Layer Resolution |
The resolution to internally render a mesh layer at. |
Number |
| Mesh Object Resolution |
The resolution to internally render a mesh object at. |
Number |
| Render Mesh Layers |
Whether or not to render mesh layers. |
Toggle |
| Render Mesh Objects |
Whether or not to render mesh objects. |
Toggle |
| Render Parallax Layers |
Whether or not to render parallax layers. |
Toggle |
Project Settings
| Name |
Explanation |
Type |
| Default Sprite Frame Count |
The default frame count to use when selecting a new sprite. |
Number |
| Default Sprite Frame Duration (milliseconds) |
The default frame duration to use when selecting a new sprite in milliseconds. |
Number |
| Default Sprite Height |
The default height to use when selecting a new sprite. |
Number |
| Default Sprite Width |
The default width to use when selecting a new sprite. |
Number |
| Save Formulas |
Whether or not formulas are saved. |
Toggle |
| Source Control Compatibility |
Formats files to be more compatible with source control diffs. |
Toggle |
Render Settings
| Name |
Explanation |
Type |
| Preview Background Color |
The background color in a preview pane. |
Color |
| Preview Border Color |
The color of the border in a preview pane. |
Color |
| Preview Border Thickness |
The thickness of the border in a preview pane. |
Number |