User Interface Contexts
User Interface Contexts¶
Some User Interfaces Types have the ability to natively display data from in-game, as well as Filter on it to take a subset.
Contexts¶
- Active and Inactive Party
- Active Party
- Battlers
- Data Entries
- Inactive Party
- Inventory
- Save States
- Scheduling Battler Commands
Active and Inactive Party¶
Active and Inactive Party context providers supply all active and inactive party members to the user interface.
Active Party¶
Active Party context providers supply all active party members to the user interface.
Battlers¶
Battlers context providers supply all battlers, active or inactive, to the user interface.
Data Entries¶
Data Entries context providers supply all Data Entries stored in the database to the user interface.
Note: The results are not filtered by enabled state. Use a Filter to sort on IsEnabled to limit results to only those that have conditions fulfilled.
Inactive Party¶
Inactive Party context providers supply all inactive party members to the user interface.
Inventory¶
Inventory context providers supply all inventory slots, whether filled or empty, to the user interface.
Save States¶
Save States context providers supply all save state slots, including empty ones, to the user interface.
Scheduling Battler Commands¶
Scheduling Battler Commands context providers supply all grouped battle commands for the battler currently inputting their action.