Particle Effects
Particle Effects
Particle Effects are effects that can be applied to Particle Emitters and alter how particles visualize and interact.
Particle Effects
Acceleration
Acceleration effects randomly adjust a particle's velocity over time.
Note: For example, gravity, wind, or turbulence.
Properties
System
| Name |
Explanation |
Type |
| Duration |
The duration of the effect in milliseconds. Controls how long the effect is applied to each particle. |
Number |
| Frequency |
The frequency interval for acceleration updates in milliseconds. Zero applies every frame. |
Number |
X Acceleration
| Name |
Explanation |
Type |
| Maximum |
The maximum random acceleration on the X axis per update. |
Number |
| Minimum |
The minimum random acceleration on the X axis per update. |
Number |
Y Acceleration
| Name |
Explanation |
Type |
| Maximum |
The maximum random acceleration on the Y axis per update. |
Number |
| Minimum |
The minimum random acceleration on the Y axis per update. |
Number |
Z Acceleration
| Name |
Explanation |
Type |
| Maximum |
The maximum random acceleration on the Z axis per update. |
Number |
| Minimum |
The minimum random acceleration on the Z axis per update. |
Number |
Color
Color effects interpolate a particle's color from a start value to an end value over the effect duration.
Properties
System
| Name |
Explanation |
Type |
| Duration |
The duration of the effect in milliseconds. Controls how long the effect is applied to each particle. |
Number |
Color
| Name |
Explanation |
Type |
| End Color |
The color the particle transitions to by the end of the effect duration. |
Color |
| Start Color |
The initial color applied to the particle when the effect begins. |
Color |
Hue Shift
Hue Shift effects interpolate a particle's hue from a start value to an end value over the effect duration.
Properties
System
| Name |
Explanation |
Type |
| Duration |
The duration of the effect in milliseconds. Controls how long the effect is applied to each particle. |
Number |
Hue Shift
| Name |
Explanation |
Type |
| End Hue Shift |
The hue-shift value the particle transitions to by the end of the effect duration. |
Number |
| Start Hue Shift |
The initial hue-shift value applied to the particle when the effect begins. |
Number |
Opacity
Opacity effects interpolate a particle's transparency from a start value to an end value over the effect duration.
Properties
System
| Name |
Explanation |
Type |
| Duration |
The duration of the effect in milliseconds. Controls how long the effect is applied to each particle. |
Number |
Opacity
| Name |
Explanation |
Type |
| End |
The opacity value the particle transitions to by the end of the effect duration. Range: 0 (transparent) to 1 (opaque). |
Number |
| Start |
The initial opacity when the effect begins. Range: 0 (transparent) to 1 (opaque). |
Number |
Radial Translation
Radial Translation effects position a particle at a random angle and radius from the origin.
Note: Use to create ring or sphere spawn patterns.
Properties
System
| Name |
Explanation |
Type |
| Duration |
The duration of the effect in milliseconds. Controls how long the effect is applied to each particle. |
Number |
Radius
| Name |
Explanation |
Type |
| Maximum |
The maximum distance from the origin a particle can spawn. |
Number |
| Minimum |
The minimum distance from the origin a particle can spawn. |
Number |
X Rotation (Pitch)
| Name |
Explanation |
Type |
| Maximum |
The maximum X rotation (pitch) angle in degrees for radial positioning. |
Number |
| Minimum |
The minimum X rotation (pitch) angle in degrees for radial positioning. |
Number |
Y Rotation (Yaw)
| Name |
Explanation |
Type |
| Maximum |
The maximum Y rotation (yaw) angle in degrees for radial positioning. |
Number |
| Minimum |
The minimum Y rotation (yaw) angle in degrees for radial positioning. |
Number |
Z Rotation (Roll)
| Name |
Explanation |
Type |
| Maximum |
The maximum Z rotation (roll) angle in degrees for radial positioning. |
Number |
| Minimum |
The minimum Z rotation (roll) angle in degrees for radial positioning. |
Number |
Radial Velocity
Radial Velocity effects set a particle's angular velocity, causing it to rotate around its origin over time.
Properties
System
| Name |
Explanation |
Type |
| Duration |
The duration of the effect in milliseconds. Controls how long the effect is applied to each particle. |
Number |
X Rotation (Pitch) per Second
| Name |
Explanation |
Type |
| Maximum |
The maximum X rotation (pitch) velocity in degrees per second. |
Number |
| Minimum |
The minimum X rotation (pitch) velocity in degrees per second. |
Number |
Y Rotation (Yaw) per Second
| Name |
Explanation |
Type |
| Maximum |
The maximum Y rotation (yaw) velocity in degrees per second. |
Number |
| Minimum |
The minimum Y rotation (yaw) velocity in degrees per second. |
Number |
Z Rotation (Roll) per Second
| Name |
Explanation |
Type |
| Maximum |
The maximum Z rotation (roll) velocity in degrees per second. |
Number |
| Minimum |
The minimum Z rotation (roll) velocity in degrees per second. |
Number |
Scale
Scale effects interpolate a particle's size from start values to end values over the effect duration.
Properties
System
| Name |
Explanation |
Type |
| Duration |
The duration of the effect in milliseconds. Controls how long the effect is applied to each particle. |
Number |
X Scale
| Name |
Explanation |
Type |
| End |
The horizontal scale multiplier the particle transitions to by the end of the effect duration. |
Number |
| Start |
The initial horizontal scale multiplier when the effect begins. |
Number |
Y Scale
| Name |
Explanation |
Type |
| End |
The vertical scale multiplier the particle transitions to by the end of the effect duration. |
Number |
| Start |
The initial vertical scale multiplier when the effect begins. |
Number |
Translation
Translation effects offset a particle's position by a random amount within the configured range.
Note: For example, spreading spawn positions across an area.
Properties
System
| Name |
Explanation |
Type |
| Duration |
The duration of the effect in milliseconds. Controls how long the effect is applied to each particle. |
Number |
X Translation
| Name |
Explanation |
Type |
| Maximum |
The maximum random offset on the X axis. |
Number |
| Minimum |
The minimum random offset on the X axis. |
Number |
Y Translation
| Name |
Explanation |
Type |
| Maximum |
The maximum random offset on the Y axis. |
Number |
| Minimum |
The minimum random offset on the Y axis. |
Number |
Z Translation
| Name |
Explanation |
Type |
| Maximum |
The maximum random offset on the Z axis. |
Number |
| Minimum |
The minimum random offset on the Z axis. |
Number |
Velocity
Velocity effects set a particle's linear velocity, controlling its movement direction and speed through space.
Properties
System
| Name |
Explanation |
Type |
| Frequency |
The frequency interval for velocity updates in milliseconds. Zero applies every frame. |
Number |
| Is Continuous |
Whether the velocity is re-randomized every frame. When disabled, velocity is set once at spawn. |
Toggle |
X Velocity
| Name |
Explanation |
Type |
| Maximum |
The maximum random velocity on the X axis. |
Number |
| Minimum |
The minimum random velocity on the X axis. |
Number |
Y Velocity
| Name |
Explanation |
Type |
| Maximum |
The maximum random velocity on the Y axis. |
Number |
| Minimum |
The minimum random velocity on the Y axis. |
Number |
Z Velocity
| Name |
Explanation |
Type |
| Maximum |
The maximum random velocity on the Z axis. |
Number |
| Minimum |
The minimum random velocity on the Z axis. |
Number |