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Particle Effects

Particle Effects

Particle Effects are effects that can be applied to Particle Emitters and alter how particles visualize and interact.


Particle Effects


Acceleration

Acceleration effects randomly adjust a particle's velocity over time.

Note: For example, gravity, wind, or turbulence.

Properties

System

Name Explanation Type
Duration The duration of the effect in milliseconds. Controls how long the effect is applied to each particle. Number
Frequency The frequency interval for acceleration updates in milliseconds. Zero applies every frame. Number

X Acceleration

Name Explanation Type
Maximum The maximum random acceleration on the X axis per update. Number
Minimum The minimum random acceleration on the X axis per update. Number

Y Acceleration

Name Explanation Type
Maximum The maximum random acceleration on the Y axis per update. Number
Minimum The minimum random acceleration on the Y axis per update. Number

Z Acceleration

Name Explanation Type
Maximum The maximum random acceleration on the Z axis per update. Number
Minimum The minimum random acceleration on the Z axis per update. Number

Color

Color effects interpolate a particle's color from a start value to an end value over the effect duration.

Properties

System

Name Explanation Type
Duration The duration of the effect in milliseconds. Controls how long the effect is applied to each particle. Number

Color

Name Explanation Type
End Color The color the particle transitions to by the end of the effect duration. Color
Start Color The initial color applied to the particle when the effect begins. Color

Hue Shift

Hue Shift effects interpolate a particle's hue from a start value to an end value over the effect duration.

Properties

System

Name Explanation Type
Duration The duration of the effect in milliseconds. Controls how long the effect is applied to each particle. Number

Hue Shift

Name Explanation Type
End Hue Shift The hue-shift value the particle transitions to by the end of the effect duration. Number
Start Hue Shift The initial hue-shift value applied to the particle when the effect begins. Number

Opacity

Opacity effects interpolate a particle's transparency from a start value to an end value over the effect duration.

Properties

System

Name Explanation Type
Duration The duration of the effect in milliseconds. Controls how long the effect is applied to each particle. Number

Opacity

Name Explanation Type
End The opacity value the particle transitions to by the end of the effect duration. Range: 0 (transparent) to 1 (opaque). Number
Start The initial opacity when the effect begins. Range: 0 (transparent) to 1 (opaque). Number

Radial Translation

Radial Translation effects position a particle at a random angle and radius from the origin.

Note: Use to create ring or sphere spawn patterns.

Properties

System

Name Explanation Type
Duration The duration of the effect in milliseconds. Controls how long the effect is applied to each particle. Number

Radius

Name Explanation Type
Maximum The maximum distance from the origin a particle can spawn. Number
Minimum The minimum distance from the origin a particle can spawn. Number

X Rotation (Pitch)

Name Explanation Type
Maximum The maximum X rotation (pitch) angle in degrees for radial positioning. Number
Minimum The minimum X rotation (pitch) angle in degrees for radial positioning. Number

Y Rotation (Yaw)

Name Explanation Type
Maximum The maximum Y rotation (yaw) angle in degrees for radial positioning. Number
Minimum The minimum Y rotation (yaw) angle in degrees for radial positioning. Number

Z Rotation (Roll)

Name Explanation Type
Maximum The maximum Z rotation (roll) angle in degrees for radial positioning. Number
Minimum The minimum Z rotation (roll) angle in degrees for radial positioning. Number

Radial Velocity

Radial Velocity effects set a particle's angular velocity, causing it to rotate around its origin over time.

Properties

System

Name Explanation Type
Duration The duration of the effect in milliseconds. Controls how long the effect is applied to each particle. Number

X Rotation (Pitch) per Second

Name Explanation Type
Maximum The maximum X rotation (pitch) velocity in degrees per second. Number
Minimum The minimum X rotation (pitch) velocity in degrees per second. Number

Y Rotation (Yaw) per Second

Name Explanation Type
Maximum The maximum Y rotation (yaw) velocity in degrees per second. Number
Minimum The minimum Y rotation (yaw) velocity in degrees per second. Number

Z Rotation (Roll) per Second

Name Explanation Type
Maximum The maximum Z rotation (roll) velocity in degrees per second. Number
Minimum The minimum Z rotation (roll) velocity in degrees per second. Number

Scale

Scale effects interpolate a particle's size from start values to end values over the effect duration.

Properties

System

Name Explanation Type
Duration The duration of the effect in milliseconds. Controls how long the effect is applied to each particle. Number

X Scale

Name Explanation Type
End The horizontal scale multiplier the particle transitions to by the end of the effect duration. Number
Start The initial horizontal scale multiplier when the effect begins. Number

Y Scale

Name Explanation Type
End The vertical scale multiplier the particle transitions to by the end of the effect duration. Number
Start The initial vertical scale multiplier when the effect begins. Number

Translation

Translation effects offset a particle's position by a random amount within the configured range.

Note: For example, spreading spawn positions across an area.

Properties

System

Name Explanation Type
Duration The duration of the effect in milliseconds. Controls how long the effect is applied to each particle. Number

X Translation

Name Explanation Type
Maximum The maximum random offset on the X axis. Number
Minimum The minimum random offset on the X axis. Number

Y Translation

Name Explanation Type
Maximum The maximum random offset on the Y axis. Number
Minimum The minimum random offset on the Y axis. Number

Z Translation

Name Explanation Type
Maximum The maximum random offset on the Z axis. Number
Minimum The minimum random offset on the Z axis. Number

Velocity

Velocity effects set a particle's linear velocity, controlling its movement direction and speed through space.

Properties

System

Name Explanation Type
Frequency The frequency interval for velocity updates in milliseconds. Zero applies every frame. Number
Is Continuous Whether the velocity is re-randomized every frame. When disabled, velocity is set once at spawn. Toggle

X Velocity

Name Explanation Type
Maximum The maximum random velocity on the X axis. Number
Minimum The minimum random velocity on the X axis. Number

Y Velocity

Name Explanation Type
Maximum The maximum random velocity on the Y axis. Number
Minimum The minimum random velocity on the Y axis. Number

Z Velocity

Name Explanation Type
Maximum The maximum random velocity on the Z axis. Number
Minimum The minimum random velocity on the Z axis. Number