Particle Emitter
Particle Emitter
Particle Emitter elements generate streams of particles inside an animation, with configurable spawn rates, effects, and lifetimes.
Properties
System
| Name |
Explanation |
Type |
| Name |
The name of this animation element. Used for identification in the timeline. |
String |
Emitter
| Name |
Explanation |
Type |
| Duration |
The duration of the particle emitter in milliseconds. Controls how long new particles are spawned. |
Number |
| Maximum Particles |
The maximum number of particles that can exist at once. Limits memory and visual density. |
Number |
| Minimum Particles |
The minimum number of particles that are always active. The emitter spawns instantly to meet this floor. |
Number |
| Particles Per Second |
The rate at which new particles are spawned per second. Higher values create denser effects. |
Number |
Particle Appearance
| Name |
Explanation |
Type |
| Color |
The base color mask applied to each particle. Use to tint all particles from this emitter. |
Color |
| Texture Region |
The region of the source texture used for each particle. Use to select a portion of a sprite sheet. |
Rectangle |
| Texture Source |
The file path of the source texture image for each particle. |
Image |
Particle Effects
| Name |
Explanation |
Type |
| Birth Effects |
The effects applied when a particle is first spawned. Use to set initial position, velocity, or appearance. |
Particle Effect |
| Death Effects |
The effects applied when a particle reaches the end of its lifetime. Use for fade-out or shrink effects. |
Particle Effect |
| Ongoing Effects |
The effects applied each frame while a particle is alive. Use for movement, color shifts, or scaling over time. |
Particle Effect |