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Particle Emitter

Particle Emitter

Particle Emitter elements generate streams of particles inside an animation, with configurable spawn rates, effects, and lifetimes.

Properties

System

Name Explanation Type
Name The name of this animation element. Used for identification in the timeline. String

Emitter

Name Explanation Type
Duration The duration of the particle emitter in milliseconds. Controls how long new particles are spawned. Number
Maximum Particles The maximum number of particles that can exist at once. Limits memory and visual density. Number
Minimum Particles The minimum number of particles that are always active. The emitter spawns instantly to meet this floor. Number
Particles Per Second The rate at which new particles are spawned per second. Higher values create denser effects. Number

Particle Appearance

Name Explanation Type
Color The base color mask applied to each particle. Use to tint all particles from this emitter. Color
Texture Region The region of the source texture used for each particle. Use to select a portion of a sprite sheet. Rectangle
Texture Source The file path of the source texture image for each particle. Image

Particle Effects

Name Explanation Type
Birth Effects The effects applied when a particle is first spawned. Use to set initial position, velocity, or appearance. Particle Effect
Death Effects The effects applied when a particle reaches the end of its lifetime. Use for fade-out or shrink effects. Particle Effect
Ongoing Effects The effects applied each frame while a particle is alive. Use for movement, color shifts, or scaling over time. Particle Effect