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Setup Sequences

Setup Sequences

Setup Sequences define how battlers are visually arranged before and after battle. A Setup Sequence is a list of Setup Elements that execute in order — for example, moving heroes into their starting positions, playing an entrance animation, or scaling enemies into view. Each element type controls a different aspect of the setup.


Setup Elements


Animation

Animation elements play a visual animation on a battler or the screen.

Properties

System

Name Explanation Type
Start Time (milliseconds) The time to start the setup element at in milliseconds. Number
Wait to Complete Whether this element must finish before the next element begins. Toggle

Animation

Name Explanation Type
Animation The animation to use in the sequence. Animation
Targets Battler Whether the animation targets the battler. Toggle
Targets Screen Whether the animation targets the screen. Toggle

Battle Pose

Battle Pose elements change the visual pose of a battler.

Properties

System

Name Explanation Type
Start Time (milliseconds) The time to start the setup element at in milliseconds. Number
Wait to Complete Whether this element must finish before the next element begins. Toggle

Battle Pose

Name Explanation Type
Battle Pose The battle pose to set on the target. Battle Pose
Is Reset Whether the battle pose should be reset. Toggle

Color Mask

Color Mask elements apply or transition a color tint on a battler.

Properties

System

Name Explanation Type
Start Time (milliseconds) The time to start the setup element at in milliseconds. Number
Wait to Complete Whether this element must finish before the next element begins. Toggle

Color Mask

Name Explanation Type
Duration (milliseconds) The duration of the element in milliseconds. Number
End The ending color mask on the target. Color
Is Instant Whether the sequence is instantaneous and ignores duration. Toggle
Start The starting color mask on the target. Color

Move

Move elements animate a battler's movement to a destination.

Properties

System

Name Explanation Type
Duration (milliseconds) The duration of the element in milliseconds. Number
Start Time (milliseconds) The time to start the setup element at in milliseconds. Number
Wait to Complete Whether this element must finish before the next element begins. Toggle

Position

Name Explanation Type
Is Relative Whether the destination should be treated as an offset to the position. Toggle
Use Pathfinding Whether to use pathfinding to reach the destination. Toggle
Use Slot Position Whether to use the position specified by the battle slot. Toggle
X The x coordinate to move to. Variable or Value
Y The y coordinate to move to. Variable or Value
Z The z coordinate to move to. Variable or Value

Scale

Scale elements resize a battler's visual representation.

Properties

System

Name Explanation Type
Duration (milliseconds) The duration of the element in milliseconds. Number
Is Instant Whether the element occurs instantly. Toggle
Start Time (milliseconds) The time to start the setup element at in milliseconds. Number
Wait to Complete Whether this element must finish before the next element begins. Toggle

Scale

Name Explanation Type
X The x scale to apply. Variable or Value
Y The y scale to apply. Variable or Value
Z The z scale to apply. Variable or Value

Sound Effect

Sound Effect elements play an audio sound effect.

Properties

System

Name Explanation Type
Sound Effect The sound effect to play. Sound Effect
Start Time (milliseconds) The time to start the setup element at in milliseconds. Number
Wait to Complete Whether this element must finish before the next element begins. Toggle

Teleport

Teleport elements instantly move a battler to a new position.

Properties

System

Name Explanation Type
Start Time (milliseconds) The time to start the setup element at in milliseconds. Number
Wait to Complete Whether this element must finish before the next element begins. Toggle

Position

Name Explanation Type
Is Relative Whether the destination should be treated as an offset to the position. Toggle
Use Slot Position Whether to use the position specified by the battle slot. Toggle
X The x coordinate of the teleport. Variable or Value
Y The y coordinate of the teleport. Variable or Value
Z The z coordinate of the teleport. Variable or Value

Wait

Wait elements pause the battler setup sequence for a specified duration before continuing.

Properties

System

Name Explanation Type
Duration (milliseconds) The duration of the element in milliseconds. Number
Start Time (milliseconds) The time to start the setup element at in milliseconds. Number
Wait to Complete Whether this element must finish before the next element begins. Toggle