Battle Rewards
Battle Rewards¶
Battle Rewards are given at the end of a battle, when a Status Effect is applied to an enemy (for example, "KO"). They are toggled on by Grant Rewards and can be prevented by toggling Prevent Rewards when setting up the Enemy Formation.
Battle Rewards¶
Equipment¶
Equipment rewards grant the player an equipment item.
Note: For example, an enemy might give the player a rusty sword as a reward.
Note: An item must have the Is Equipment flag set on it before it can be an Equipment Battle Reward.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Equipment | The equipment to award. | Equipment |
| Is Instanced | Whether the equipment is instanced. | Toggle |
| Quantity | The quantity to add. | Number |
| Rank | The rank of the equipment. | Number |
Global Switch¶
Global Switch rewards set a global switch value.
Note: For example, a boss might give different rewards based on which Switches are on and off. Switches are often used to govern world states - so you might have a boss drop something different depending on the choices the player has made in your game.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Random | Whether to assign a random value. | Toggle |
| Switch | The switch to update. | Switch |
| Value | The value to assign to the switch. | Toggle |
Global Variable¶
Global Variable rewards perform an operation on a global variable.
Note: You can use this to randomize what an enemy drops with relative ease. For example, a quick dice roll of 1-6, and if the Global Variable is 6, the enemy drops an item. For more complex randomization, you may want to use a Loot Table.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Operation | The operation to perform on the variable. | Operator |
| Random | Whether to assign a random value. | Toggle |
| Random End | The end of the random value to assign to the variable. | Number |
| Random Start | The start of the random value to assign to the variable. | Number |
| Value | The value to assign to the variable. | String |
| Variable | The variable to update. | Variable |
Item¶
Item rewards grant the player an item.
Note: For example, rewarding the player with a potion.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Is Instanced | Whether the items are instanced. | Toggle |
| Item | The item to award. | Item |
| Quantity | The quantity to add. | Number |
Loot Table¶
Loot Table rewards select items from a pre-defined loot table.
Note: This makes it easier to randomize loot en masse. For example, multiple Enemy Formations can have the same loot table assigned.
Note: Loot tables are defined in the Loot Table in the database.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Evaluation Method | The chance evaluation method for rewards. | Evaluation Method |
| Loot Table | The loot table to utilize. | Loot Table |
| Maximum Attempts | The maximum number of attempts to occur on the table. | Variable or Value |
| Minimum Attempts | The minimum number of attempts to occur on the table. | Variable or Value |
Money¶
Money rewards add or subtract from the player's money.
Note: For example, an enemy could drop a hundred gold pieces - or take them away.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Amount | The amount to reward, if not random. | Number |
| Is Random | Whether the amount is random. | Toggle |
| Maximum Amount | The maximum amount to reward, if random. | Number |
| Minimum Amount | The minimum amount to reward, if random. | Number |
Statistic¶
Statistic rewards alter a character's statistic by a formula or fixed value.
Note: For example, you might want an enemy to reward Experience Points, if you are using a Statistic to represent those.
Properties¶
System¶
| Name | Explanation | Type |
|---|---|---|
| Formula | The amount to reward, expressed as a formula, if not random. | Formula |
| Formula Name | The formula name of the statistic to adjust. | Statistic |
| Include Active Members | Whether to include active party members in the rewards. | Toggle |
| Include Inactive Members | Whether to include inactive party members in the rewards. | Toggle |
| Is Random | Whether the amount is random. | Toggle |
| Maximum Amount | The maximum amount to reward, if random. | Number |
| Minimum Amount | The minimum amount to reward, if random. | Number |