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Battle Table

Battle Table

Battle Table elements select from multiple actions by chance.

Note: For example, you may want to set up an enemy that has a 50% chance of attacking, or a 50% chance of running away.

Note: Chance values are defined as percentages.

Properties

System

Name Explanation Type
Evaluation Method The evaluation method to use for the battle program table. Chance Evaluation Method
Failure Chance The chance of failure. Number
Rows The table rows eligible for random selection. Each row has a chance value that determines its likelihood of being chosen. BattleProgramElement

Chance Evaluation Method

Name Explanation
Singular Only one item will result. Calculates the total sum of all chances and picks a single result from the weighted range.
Cumulative Each roll is evaluated against the total of all rows. Can generate every result, using a single random number against the cumulative sum.
Reroll Each row is independently re-evaluated with its own random roll against the maximum chance. Can generate every result.