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Battle Conditions

Battle Conditions

Battle Conditions are a special kind of condition that can only be accessed in Battle. They are primarily used by Battle Rewards and Battle Programs, as well as some Action Sequence Elements.


Battle Conditions


Always

Always conditions pass unconditionally, always evaluating to true.

Note: This is useful for battle programming, forcing a battler to always perform a skill, such as an 'Attack.'


Enemy Formation Status Effect

Enemy Formation Status Effect conditions validate that all enemies have the included status effects.

Properties

System

Name Explanation Type
Status Effects All of the status effects that are required. Status Effect

Global Switch

Global Switch conditions evaluate a global switch and validate that its value matches the expected value.

Properties

System

Name Explanation Type
Index The index of the global switch. Number
Value The value to compare. Toggle

Global Variable

Global Variable conditions evaluate a global variable and validate that its value satisfies the specified operator.

Properties

System

Name Explanation Type
Index The index of the global variable. Number
Operator The operator to use when making comparisons in the condition. Operator
Value The value to compare. String

My Statistic

My Statistic conditions validate that a battler's statistic satisfies the specified requirements.

Note: This is useful for battle programming, having a certain effect or attack occur when a battler drops below a certain amount of HP, etc.

Properties

System

Name Explanation Type
Formula Name The formula name of the statistic to compare. Statistic
Is Scale Comparison Whether the statistic comparison is based on scale. Toggle
Is Value Comparison Whether the statistic comparison is based on value. Toggle
Operator The operand for comparison. Operator
Value The value to compare. Number

My Status Effect

My Status Effect conditions validate that a battler has the included status effects.

Properties

System

Name Explanation Type
Is Inverted Whether to invert the condition. Toggle
Status Effects All of the status effects that can fulfill the condition. Status Effect

Party Status Effect

Party Status Effect conditions validate that all party members have the included status effects.

Properties

System

Name Explanation Type
Status Effects Any of the status effects that can fulfill the condition. Status Effect

Random

Random conditions pass based on a percentage chance.

Properties

System

Name Explanation Type
Chance The chance of the condition occurring. Number