Relative Offset Movement
Relative Offset Movement
Relative Offset Movement elements move a battler to a position offset from the opposing battler, with optional parabolic pathing.
Properties
System
| Name |
Explanation |
Type |
| Duration (milliseconds) |
The duration of the element in milliseconds. |
Number |
| Is Target Movement |
Whether the movement applies to the target of the battle action. |
Toggle |
| Is User Movement |
Whether the movement applies to the user of the battle action. |
Toggle |
| Start Time (milliseconds) |
The time to start the sequence element at in milliseconds. |
Number |
| Wait to Complete |
Whether this element must finish before the next element begins. |
Toggle |
Offset from Target
| Name |
Explanation |
Type |
| From Center of Targets |
Whether to include the center of the target, rather than just the space around. |
Toggle |
| Is Parabolic Movement |
Whether the movement should follow a semi-parabolic path. |
Toggle |
| Offset from Target X |
The distance to move along X. |
Number |
| Offset from Target Y |
The distance to move along Y. |
Number |
| Offset from Target Z |
The distance to move along Z. |
Number |
Parabolic Factor
| Name |
Explanation |
Type |
| Parabolic Factor X |
The maximum X that can be used in parabolic movement. |
Number |
| Parabolic Factor Y |
The maximum Y that can be used in parabolic movement. |
Number |
| Parabolic Factor Z |
The maximum Z that can be used in parabolic movement. |
Number |