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Relative Offset Movement

Relative Offset Movement

Relative Offset Movement elements move a battler to a position offset from the opposing battler, with optional parabolic pathing.

Properties

System

Name Explanation Type
Duration (milliseconds) The duration of the element in milliseconds. Number
Is Target Movement Whether the movement applies to the target of the battle action. Toggle
Is User Movement Whether the movement applies to the user of the battle action. Toggle
Start Time (milliseconds) The time to start the sequence element at in milliseconds. Number
Wait to Complete Whether this element must finish before the next element begins. Toggle

Offset from Target

Name Explanation Type
From Center of Targets Whether to include the center of the target, rather than just the space around. Toggle
Is Parabolic Movement Whether the movement should follow a semi-parabolic path. Toggle
Offset from Target X The distance to move along X. Number
Offset from Target Y The distance to move along Y. Number
Offset from Target Z The distance to move along Z. Number

Parabolic Factor

Name Explanation Type
Parabolic Factor X The maximum X that can be used in parabolic movement. Number
Parabolic Factor Y The maximum Y that can be used in parabolic movement. Number
Parabolic Factor Z The maximum Z that can be used in parabolic movement. Number